Uploaded August 2026 | Updated September 2026, 3 days ago
In this fourth chapter of the Unreal Materials Masterclass series, we'll learn about normal maps, and how they can be used to fake detail on top of simple geometry. Then we will put all of the concepts we've learned so far to make a convincing water over bricks effect.
Enjoy!
Upcoming tutorial topics:
-Essential Shader Math
-Transparent Materials
Here are the links for my book, check them out!
Kindle Version - amazon.com/dp/B0F4CVNS8G
Paperback - amazon.com/dp/B0GVJ5VDZG
Hardcover - amazon.com/dp/B0GVJ6977Y
(Also available in most local Amazon stores: CA, UK, ES, etc.)
In this fourth chapter of the Unreal Materials Masterclass series, we'll learn about normal maps, and how they can be used to fake detail on top of simple geometry. Then we will put all of the concepts we've learned so far to make a convincing water over bricks effect.
Enjoy!
Upcoming tutorial topics:
-Essential Shader Math
-Transparent Materials
Here are the links for my book, check them out!
Kindle Version - amazon.com/dp/B0F4CVNS8G
Paperback - amazon.com/dp/B0GVJ5VDZG
Hardcover - amazon.com/dp/B0GVJ6977Y
(Also available in most local Amazon stores: CA, UK, ES, etc.)










