Substance 3D Designer Tutorials: Natural scattering using the Tile Sampler @EnriqueVenturaGames
Substance 3D Designer Tutorials: Natural scattering using the Tile Sampler  @EnriqueVenturaGames
Uploaded October 2022 | Updated September 2026, 1 day ago
Third chapter in the Substance 3D Designer course!
In this video I'll show how to use the Tile Sampler node to produce natural looking scatter patterns. There's also a simple rock node as a bonus :D
Substance 3D Designer Tutorials: Natural scattering using the Tile SamplerUnreal Engine - Topography linesUnreal 5.2 - Spiderverse effects: The Spot (Teaser)Learn Houdini Apprentice (Free Version) from scratch. Chapter 2: 500K paper planes!compute shader testSunday gaming: Sea of StarsUnreal 5.1 - Creating cinematic VFX from scratch. Chapter 2: Adding details and better materialsUnreal volume rendering - Sky adaptive colourFf15 boiband roadtripProcedural materials 2: Signed Distance Fields 2DUnreal experiments - Obra Dinn inspired shaderUnreal 5.1 - How to use decal projections with Niagara particles (2d and volumetric)
Enrique Ventura |

Substance 3D Designer Tutorials: Natural scattering using the Tile Sampler

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