Uploaded January 2022 | Updated September 2026, 2 weeks ago
In this tutorial we'll cover importing and exporting Metahumans from Unreal to Maya and back again with animation for both the head and body.
Mad Guru Body Control Rig: madguru.com/store/metahuman-body-ctrl-rig-script
Chapters:
00:00 - Intro
00:37 - Exporting from Quixel
04:21 - Maya Scene Settings
05:25 - Creating a rig in Maya
08:10 - Some considerations before export
10:00 - Exporting to Unreal 5
13:21 - Importing Metahuman
15:16 - Importing Animation
16:54 - Fixing Scale
18:01 - Wrap up and final thoughts
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patreon.com/smallrobotstudio
Get assets on our Gumroad Store:
gumroad.com/smallrobotstudio
Check out more Small Robot Studio:
instagram.com/smallrobotstudio
smallrobotstudio.com
Check out more or Érika’s Work:
erikacasab.com
instagram.com/erikacasab
Stay up to date on Facebook:
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In this tutorial we'll cover importing and exporting Metahumans from Unreal to Maya and back again with animation for both the head and body.
Mad Guru Body Control Rig: madguru.com/store/metahuman-body-ctrl-rig-script
Chapters:
00:00 - Intro
00:37 - Exporting from Quixel
04:21 - Maya Scene Settings
05:25 - Creating a rig in Maya
08:10 - Some considerations before export
10:00 - Exporting to Unreal 5
13:21 - Importing Metahuman
15:16 - Importing Animation
16:54 - Fixing Scale
18:01 - Wrap up and final thoughts
Support us on Patreon for assets:
patreon.com/smallrobotstudio
Get assets on our Gumroad Store:
gumroad.com/smallrobotstudio
Check out more Small Robot Studio:
instagram.com/smallrobotstudio
smallrobotstudio.com
Check out more or Érika’s Work:
erikacasab.com
instagram.com/erikacasab
Stay up to date on Facebook:
facebook.com/smallrobotstudio




![Renderman 23 Subdivisions [Houdini] Tutorial
Quick guide on how to apply Catmull-Clarke Subdivisions to your objects in Houdini for tessellation at render time.
Support the channel:
http://www.patreon.com/smallrobotstudio
Check out more Small Robot Studio:
http://instagram.com/smallrobotstudio
http://smallrobotstudio.com
Check out more or Érika’s Work:
http://www.erikacasab.com
http://www.instagram.com/erikacasab
Stay up to date on Facebook:
http://facebook.com/smallrobotstudio Renderman 23 Subdivisions [Houdini] Tutorial](https://i.ytimg.com/vi/Zs5bHrleXSE/mqdefault.jpg)



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In this tutorial well go through the steps to set up UDIMs from Maya all the way through substance and into Unreal 5. Well show how to enable Virtual Textures to create compound textures from your UDIMs and address issues with roughness arising from incorrect colour management.
Support us on Patreon for assets:
http://www.patreon.com/smallrobotstudio
Get assets on our Gumroad Store:
http://www.gumroad.com/smallrobotstudio
Check out more Small Robot Studio:
http://instagram.com/smallrobotstudio
http://smallrobotstudio.com
Check out more or Érika’s Work:
http://www.erikacasab.com
http://www.instagram.com/erikacasab
Stay up to date on Facebook:
http://facebook.com/smallrobotstudio Unreal Engine 5 | UDIMs with Substance Tutorial [Virtual Textures]](https://i.ytimg.com/vi/ab_R0tuM33s/mqdefault.jpg)

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In this tutorial well create displacement and normal maps from a mesh in ZBrush, export the low poly version and render with Renderman 24 in Maya.
Support us on Patreon for assets:
http://www.patreon.com/smallrobotstudio
Get assets on our Gumroad Store:
http://www.gumroad.com/smallrobotstudio
Check out more Small Robot Studio:
http://instagram.com/smallrobotstudio
http://smallrobotstudio.com
Check out more or Érika’s Work:
http://www.erikacasab.com
http://www.instagram.com/erikacasab
Stay up to date on Facebook:
http://facebook.com/smallrobotstudio Renderman 24 Displacement & Normal Maps [Maya/ZBrush] Tutorial](https://i.ytimg.com/vi/bmOzWuhviJU/mqdefault.jpg)