Uploaded October 2020 | Updated September 2026, 1 week ago
Quick guide on how to apply Catmull-Clarke Subdivisions to your objects in Houdini for tessellation at render time.
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Quick guide on how to apply Catmull-Clarke Subdivisions to your objects in Houdini for tessellation at render time.
Support the channel:
patreon.com/smallrobotstudio
Check out more Small Robot Studio:
instagram.com/smallrobotstudio
smallrobotstudio.com
Check out more or Érika’s Work:
erikacasab.com
instagram.com/erikacasab
Stay up to date on Facebook:
facebook.com/smallrobotstudio



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In this tutorial well go through the steps to set up UDIMs from Maya all the way through substance and into Unreal 5. Well show how to enable Virtual Textures to create compound textures from your UDIMs and address issues with roughness arising from incorrect colour management.
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http://www.gumroad.com/smallrobotstudio
Check out more Small Robot Studio:
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http://www.erikacasab.com
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Stay up to date on Facebook:
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Support us on Patreon for assets:
http://www.patreon.com/smallrobotstudio
Get assets on our Gumroad Store:
http://www.gumroad.com/smallrobotstudio
Check out more Small Robot Studio:
http://instagram.com/smallrobotstudio
http://smallrobotstudio.com
Check out more or Érika’s Work:
http://www.erikacasab.com
http://www.instagram.com/erikacasab
Stay up to date on Facebook:
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Sculpting a Realistic Head Course:
https://smallrobotstudio.com/headsculpt
Support us on Patreon:
https://www.patreon.com/smallrobotstudio
Check out more Small Robot Studio:
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Check out more or Érika’s Work:
http://www.erikacasab.com
http://www.instagram.com/erikacasab
Stay up to date on Facebook:
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Support us on Patreon
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Check out more Small Robot Studio:
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Check out more or Érika’s Work:
http://www.erikacasab.com
http://www.instagram.com/erikacasab
Stay up to date on Facebook:
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