Uploaded March 2026 | Updated September 2026, 3 weeks ago
This video analyzes Unown and the many calculations involving DVs, which affects its letter, Hidden Power, and more. Most of this information is for curiosity's sake as Unown is generally unviable for battles.
This video analyzes Unown and the many calculations involving DVs, which affects its letter, Hidden Power, and more. Most of this information is for curiosity's sake as Unown is generally unviable for battles.


![[TAS] Defection - Agent - Death after Completion
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
On Defection with diving into the ending while out of bounds, you can either land in the lift to complete the level, or miss it and die. This TAS does both and gets an instant skip of the ending cutscene. [TAS] Defection - Agent - Death after Completion](https://i.ytimg.com/vi/j8z2f3dIKa8/mqdefault.jpg)


![[TAS] Mario Party 1 - Handcar Havoc - 34.06
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
For the most part, this minigame is just mashing A as fast as you can. Steering is an interesting mechanic however, as you dont lose any speed when steering along flat sections, but you can lose some on the turns, both by steering in the wrong or right direction. Because of this, steering should be minimized, although there are only small sections of each turn that can cost time. Some of the turns also dont need any steering as there is no risk of falling off. I used the second team to demonstrate this by excessively steering the entire time.
Braking can also be used instead of steering, and allows you to use less of it, but this is overall slower. Braking is not necessary at all.
Unless I missed an important mechanic or nuance of this minigame, I believe this time is maxed out, beating the non-TAS WR by 4 frames. [TAS] Mario Party 1 - Handcar Havoc - 34.06](https://i.ytimg.com/vi/kPebsxBV7Vw/mqdefault.jpg)



![[TAS] Caverns - Agent (Turbo) - 0:27
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
With Turbo Mode and not really having to deal with guards, this level becomes pretty much pure strafing and lightning speed. The final time on this is 27.45, but I dont think 0:26 is possible even with really polished movement. [TAS] Caverns - Agent (Turbo) - 0:27](https://i.ytimg.com/vi/l_lOhEHgiVA/mqdefault.jpg)
![[TAS] Mario Party 3 - Tick Tock Hop
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
Tick Tock Hop normally goes until one player loses, but ends in a draw after 99 successful jumps. In this TAS, Wario jumps at the earliest possible frame, while DK jumps at the latest possible frame, visually showing how much leeway there is with each jump. Even at the fastest speeds, its not exceptionally precise to make every jump.
Once in the air, if you release, press, and hold A, you can buffer your next jump for the first frame when landing. There is also a small quirk where at very high speeds, the player on the outer edge can phase through the hand without needing to jump. [TAS] Mario Party 3 - Tick Tock Hop](https://i.ytimg.com/vi/lk_jKIvIO8w/mqdefault.jpg)