Tarodev | Unity Vector3.Cross Visualized @Tarodev | Uploaded December 2021 | Updated October 2024, 4 hours ago.
Vector3.Cross provides you with the cross product of two vectors. Vector3.Cross is easy to understand, but sometimes hard to find applicable uses for when just starting out.
I'll teach you what a cross product is, how to use vector3 cross, and a real-world use case for it (all in 90 seconds!)
I used 'Shapes' to make a few (most) of these effects, you can check it out here: assetstore.unity.com/packages/tools/particles-effects/shapes-173167?aid=1011lkRxs
❤️ Become a Tarobro on Patreon: patreon.com/tarodev
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🔔 SUBSCRIBE: bit.ly/3eqG1Z6
🗨️ DISCORD: discord.gg/tarodev
✅ MORE TUTORIALS: youtube.com/tarodev
Vector3.Cross official description:
Cross Product of two vectors.
The cross product of two vectors results in a third vector which is perpendicular to the two input vectors. The result's magnitude is equal to the magnitudes of the two inputs multiplied together and then multiplied by the sine of the angle between the inputs.
Vector3.Cross provides you with the cross product of two vectors. Vector3.Cross is easy to understand, but sometimes hard to find applicable uses for when just starting out.
I'll teach you what a cross product is, how to use vector3 cross, and a real-world use case for it (all in 90 seconds!)
I used 'Shapes' to make a few (most) of these effects, you can check it out here: assetstore.unity.com/packages/tools/particles-effects/shapes-173167?aid=1011lkRxs
❤️ Become a Tarobro on Patreon: patreon.com/tarodev
=========
🔔 SUBSCRIBE: bit.ly/3eqG1Z6
🗨️ DISCORD: discord.gg/tarodev
✅ MORE TUTORIALS: youtube.com/tarodev
Vector3.Cross official description:
Cross Product of two vectors.
The cross product of two vectors results in a third vector which is perpendicular to the two input vectors. The result's magnitude is equal to the magnitudes of the two inputs multiplied together and then multiplied by the sine of the angle between the inputs.