Uploaded September 2021 | Updated September 2026, 2 weeks ago
Trajectory prediction lines are everywhere in puzzle games and you even see them in action games to simulate grenade throw arcs etc.
2025 edit: This approach is disgustingly impractical. You won't find a more accurate trajectory line, which takes in everything including physics materials, but you likely won't find a more FPS-destroying trajectory line either.
This is a new method recently made possible with the addition of Multi-Scene Physics. We now have the ability to simulate frames into the future using the in-built physics system, taking into account the physics material of each object and even external forces like 2D force effectors... Making this significantly more powerful than your mothers trajectory line.
Scripts and assets: github.com/Matthew-J-Spencer/Trajectory-Line-Unity
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Trajectory prediction lines are everywhere in puzzle games and you even see them in action games to simulate grenade throw arcs etc.
2025 edit: This approach is disgustingly impractical. You won't find a more accurate trajectory line, which takes in everything including physics materials, but you likely won't find a more FPS-destroying trajectory line either.
This is a new method recently made possible with the addition of Multi-Scene Physics. We now have the ability to simulate frames into the future using the in-built physics system, taking into account the physics material of each object and even external forces like 2D force effectors... Making this significantly more powerful than your mothers trajectory line.
Scripts and assets: github.com/Matthew-J-Spencer/Trajectory-Line-Unity
❤️ Become a Tarobro on Patreon: patreon.com/tarodev
=========
🔔 SUBSCRIBE: bit.ly/3eqG1Z6
🗨️ DISCORD: discord.gg/tarodev
✅ MORE TUTORIALS: youtube.com/tarodev









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