Unity shader : Discard fragments with texture (multi pass) @shaderslaboratory8437
Unity shader : Discard fragments with texture (multi pass)  @shaderslaboratory8437
Uploaded September 2016 | Updated September 2026, 14 hours ago
shaderslab.com/demo-36---discard-fragment.html

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Unity shader : Discard fragments with texture (multi pass)Unity Shader : Post rendering checkerboardUnity shader : Dissolve spriteUnity shader : Simple GlassUnity shader : Lava effect with flow mapUnity shader : Chromatic aberrationUnity noise shader : Truchet pattern - CirclesUnity shader : Spotlight effectUnity shader : Moss on rockUnity shader : Interpolate textures depending lightingShaders in Unity, Annexe 1 : Variables in CgUnity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per fragment)
Anthony Bléchet |

Unity shader : Discard fragments with texture (multi pass)

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