Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per fragment) @shaderslaboratory8437
Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per fragment)  @shaderslaboratory8437
Uploaded January 2017 | Updated September 2026, 19 hours ago
shaderslab.com/demo-86---adse-phong-per-fragment.html

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Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per fragment)Unity shader : Blur effect with Grab pass (Convolution)Shaders Laboratory : Channel trailerUnity shader : Distort a scene with Grab passUnity shader : Fading when too edgeUnity shader : Stencil effect (Invisible crate)Unity shader : Flatten a modelUnity shader : VHS tape effectUnity shader : Pit an object with a stencil shaderUnity shader : Flag with lightingUnity noise shader : Truchet pattern - MeshUnity noise shader : Perlin noise 2D (Corrigendum)
Anthony Bléchet |

Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per fragment)

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