Unity shader : discard faces depending their normal and camera position @shaderslaboratory8437
Unity shader : discard faces depending their normal and camera position  @shaderslaboratory8437
Uploaded October 2016 | Updated September 2026, 1 day ago
shaderslab.com/demo-51---discard-faces-depending-normal-and-camera.html

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Anthony Bléchet |

Unity shader : discard faces depending their normal and camera position

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