@PolyToots
  @PolyToots
PolyToots | Unity: Frosty Icicle Shader with Amplify [URP] @PolyToots | Uploaded January 2021 | Updated October 2024, 5 days ago.
Hello and welcome to 2021!

In this frosty little tutorial we're going to take a look at freezing up our assets and automatically creating hanging icicles. We'll be using the amplify shader editor to do this, which is a paid shader editor plugin found on the asset store (link below).

We're using the Universal Render Pipeline (URP) for this but you can also follow along with HDRP or Built-in/Legacy.

♥ Follow me on Patreon for source files: patreon.com/polytoots
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38

♥ Twitter: twitter.com/PolyToots

● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD

● ahtiandr's alliance statue model: tinyurl.com/yxup2rrl

Frost Waltz by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0

Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1100516

Artist: incompetech.com

0:00 = Intro
1:19 = Initial Lerp
4:38 = Lower Vertex Displacement
7:51 = Ice Texture Mask
11:30 = Tesselation
12:10 = Extra Frost
16:32 = Normals
18:16 = Top Layer Ice
21:21 = Emission
23:24 = Icicle Control
25:46 = Mesh Normal Caveat
26:20 = Exit
Unity: Frosty Icicle Shader with Amplify [URP]Stylised Toon Raindrop Ripples with ASE in Unity.Sculpting a Spooky Pumpkin with 3d CoatUsing combined textures for effortless shaders in Unity.Intro to 3d Coat: [A Cupcake From Scratch]Part 2: Retopologising a full character in 3D CoatPart 3: Retopologising a full character in 3D CoatRetopologizing and baking a Spooky Pumpkin with 3d CoatLets Build: Zelda Ancient Sword - Part 2: Sculpting in 3d CoatUnity: Melt and Gooify your stuff with Amplify and ShadergraphUnity: Window Rain Drop Effect: Amplify Shader TutorialTexturing a Spooky Pumpkin with 3d Coat

Unity: Frosty Icicle Shader with Amplify [URP] @PolyToots

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