PolyToots | Unity: Frosty Icicle Shader with Amplify [URP] @PolyToots | Uploaded January 2021 | Updated October 2024, 5 days ago.
Hello and welcome to 2021!
In this frosty little tutorial we're going to take a look at freezing up our assets and automatically creating hanging icicles. We'll be using the amplify shader editor to do this, which is a paid shader editor plugin found on the asset store (link below).
We're using the Universal Render Pipeline (URP) for this but you can also follow along with HDRP or Built-in/Legacy.
♥ Follow me on Patreon for source files: patreon.com/polytoots
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
● ahtiandr's alliance statue model: tinyurl.com/yxup2rrl
Frost Waltz by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1100516
Artist: incompetech.com
0:00 = Intro
1:19 = Initial Lerp
4:38 = Lower Vertex Displacement
7:51 = Ice Texture Mask
11:30 = Tesselation
12:10 = Extra Frost
16:32 = Normals
18:16 = Top Layer Ice
21:21 = Emission
23:24 = Icicle Control
25:46 = Mesh Normal Caveat
26:20 = Exit
Hello and welcome to 2021!
In this frosty little tutorial we're going to take a look at freezing up our assets and automatically creating hanging icicles. We'll be using the amplify shader editor to do this, which is a paid shader editor plugin found on the asset store (link below).
We're using the Universal Render Pipeline (URP) for this but you can also follow along with HDRP or Built-in/Legacy.
♥ Follow me on Patreon for source files: patreon.com/polytoots
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
● ahtiandr's alliance statue model: tinyurl.com/yxup2rrl
Frost Waltz by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1100516
Artist: incompetech.com
0:00 = Intro
1:19 = Initial Lerp
4:38 = Lower Vertex Displacement
7:51 = Ice Texture Mask
11:30 = Tesselation
12:10 = Extra Frost
16:32 = Normals
18:16 = Top Layer Ice
21:21 = Emission
23:24 = Icicle Control
25:46 = Mesh Normal Caveat
26:20 = Exit