@ForgingStation
  @ForgingStation
Forging Station | Unity DOTS Navigation - Click To Move - New Input System @ForgingStation | Uploaded February 2022 | Updated October 2024, 8 hours ago.
In this short video, we are going to make an AI car move to the mouse position.
The more I see this the more I think that this is a kind of spaghetti code or system. I will be simplifying & modularizing the navigation code so it can simply be attached to an entity and we have had the path calculated.
One more thing that I have to take away from the existing solution is the logic to used the cached path.
I will keep the current code that has this feature as is but will be removing it from this version forward as I don't see myself reusing the cached path in my scenarios. I will also try and take advantage of a newer DOTS-based job system that makes the code more readable and clean.

I will be refactoring the code and then adding them to the repo so it is easy to understand and reusable as well. I am thinking of making some kind of a recipe repo where you can pick the systems you need and use them as you wish!
Unity DOTS Navigation - Click To Move - New Input SystemAI Car - Unity Hybrid ECS/DOTSCrowd Simulation Part - 1. Closest Approach CalculationBasic Flocking Optimization - Android Build - 20000 Boids - Unity ECS/DOTSCollision Avoidance using Boids behaviourCOMPLETLY failed - Nothing went as planned with crowd simulation!My RayTraced Computer Room. Not what I expected!Shader Graph & Unity DOTS - Flocking SimulationNew Input System With Unity DOTS-ECS

Unity DOTS Navigation - Click To Move - New Input System @ForgingStation

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