@ForgingStation
  @ForgingStation
Forging Station | Collision Avoidance using Boids behaviour @ForgingStation | Uploaded April 2022 | Updated October 2024, 12 minutes ago.
In the last video, we spoke about adding navigation capability to arbitrary entities. Those entities still did not know each other's position, and hence did not exhibit collision avoidance, and this is what we are going to do in this short video.
The very same GIT repo has been updated -
github.com/ForgingStation/New-DOTS-Nav-Mesh-Query-Implementation
Collision Avoidance using Boids behaviourCOMPLETLY failed - Nothing went as planned with crowd simulation!My RayTraced Computer Room. Not what I expected!Shader Graph & Unity DOTS - Flocking SimulationNew Input System With Unity DOTS-ECS

Collision Avoidance using Boids behaviour @ForgingStation

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