Uploaded January 2026 | Updated September 2026, 2 weeks ago
When prototyping in Unity, it’s perfectly fine to put input, movement, and UI logic into a single script.
But the moment your game grows — for example, when you add an NPC — clean architecture starts to matter.
To learn more check out:
Article series: discussions.unity.com/t/tips-for-writing-cleaner-code-that-scales-in-unity-part-1-adding-an-ai-controlled-npc-to-a-game/1570854
SOLID principles: youtu.be/eS3ny8mPn2c?si=K1I96PzRHZxx1UAo
When prototyping in Unity, it’s perfectly fine to put input, movement, and UI logic into a single script.
But the moment your game grows — for example, when you add an NPC — clean architecture starts to matter.
To learn more check out:
Article series: discussions.unity.com/t/tips-for-writing-cleaner-code-that-scales-in-unity-part-1-adding-an-ai-controlled-npc-to-a-game/1570854
SOLID principles: youtu.be/eS3ny8mPn2c?si=K1I96PzRHZxx1UAo










