Unity 6.5: Whats New (and What Might Break Your Project) @SunnyValleyStudio
Unity 6.5: Whats New (and What Might Break Your Project)  @SunnyValleyStudio
Uploaded June 2026 | Updated September 2026, 2 weeks ago
Unity 6.5 just dropped — here's everything that matters in about 2 minutes. We go over the Built-In Render Pipeline deprecation, the old APIs that now break your code (and the one-line fix), the new code-driven Physics Core 2D API, custom 2D lights & shadows, the redesigned Animation window, two new Shader Graph nodes (Expression & Switch), the Package Manager All Samples view, and UI Toolkit's new Panel Renderer.

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What's new in Unity 6.5: docs.unity3d.com/6000.5/Documentation/Manual/WhatsNewUnity65.html
Upgrade guide (breaking changes): docs.unity3d.com/6000.5/Documentation/Manual/UpgradeGuideUnity65.html

0:00 Unity 6.5 is here
0:05 Built-In Render Pipeline deprecated
0:20 Removed APIs (and how to fix them)
0:45 Physics Core 2D API
0:58 Custom 2D lights & shadows
1:05 Animation window redesign
1:17 Shader Graph: Expression & Switch nodes
1:50 Package Manager: All Samples
2:00 UI Toolkit: Panel Renderer

#Unity #Unity6 #GameDev #IndieDev #ShaderGraph #URP
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Unity 6.5: What's New (and What Might Break Your Project)

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