Uploaded July 2026 | Updated September 2026, 2 weeks ago
Unity just released the Unity CLI — a terminal-native way to control the Editor and even a running build. Over 140 commands, a free built-in MCP server, and live runtime access in development builds.
Blog: unity.com/blog/meet-the-unity-cli
Docs: docs.unity.com/en-us/unity-cli
Announcement: discussions.unity.com/t/announcing-the-unity-cli-a-new-way-to-connect-your-tools-and-agents/1731104
#UnityTips #unity3d #gamedev #unity6 #indiedev
Unity just released the Unity CLI — a terminal-native way to control the Editor and even a running build. Over 140 commands, a free built-in MCP server, and live runtime access in development builds.
Blog: unity.com/blog/meet-the-unity-cli
Docs: docs.unity.com/en-us/unity-cli
Announcement: discussions.unity.com/t/announcing-the-unity-cli-a-new-way-to-connect-your-tools-and-agents/1731104
#UnityTips #unity3d #gamedev #unity6 #indiedev
![EASY way to create custom tools for Unity #unitytips
🛠️ Run your code in Unity Editor by adding Buttons to the inspector of your component ▶️ Just create an Editor folder and inside create a custom editor script for your custom component.
base.OnInspectorGUI(); ensures that all our [SerializeField] fields are showing
#unity3d #gamedev EASY way to create custom tools for Unity #unitytips](https://i.ytimg.com/vi/zzh2tBQmyZE/mqdefault.jpg)