Uploaded December 2020 | Updated September 2026, 3 weeks ago
UNIGINE 2 Sim is a real-time 3D visualization SDK (C++/C#): https://l.unigine.com/2o2bWeH3t
With this SDK you can create photorealistic interactive simulators and training apps for both human operators and AI (machine learning in the virtual environment). Land, Air, Sea, Space, Maintenance - different scenarios, the same technology.
EARTH SCALE AND BEYOND:
- 64-bit precision per coordinate (scenes as large as the Solar system)
- Support of 3D ellipsoid model (WGS84, custom models)
- Support of both geo-coordinates and Cartesian system
- Ephemeris system for celestial bodies positions
- Support of ENU / NED and ECF coordinates
- Performance-optimized object cluster system
EXTREMELY DETAILED TERRAIN:
- Extreme details up to 1 mm per pixel
- Adaptive hardware tessellation with displacement mapping
- Layers system with flexible blending rules
- Multiple high-resolution insets
- Dynamic modification at the runtime - craters, funnels, trenches
- Binoculars/scopes support (x20)
- Up to 1024 detail materials
- Asynchronous multi-core data streaming
- Simultaneous editing by a team of 3D artists
- Optimized rendering and physics performance
REALISTIC ATMOSPHERE:
- 3D volumetric clouds
- Multiple cloud layers
- Different types of clouds
- Cloud shadows
- Realistic atmosphere rendering with light scattering
- Sunshafts and volumetric lighting
- Regional weather
- Weather effects, including wind affecting objects, rain, fog, lightning, and snow
- Dynamic LUT-based time-of-day model
- Sun and Moon, star map
LIFELIKE WATER:
- Geometric waves
- The full spectrum of sea state (Beaufort scale 0-12)
- Procedural foam and white caps
- Shoreline simulation
- Ship wake (bow, stern)
- Seamless underwater transition
- Subsurface light scattering
- Local volume subtraction (removal of water from hulls)
- Local fluid simulation physics
- Decals projection on the water surface
- Access to the wave shape info on the CPU side
- Global and local water basins
MADE FOR SIMULATION & TRAINING:
- From simple trainers to Level D FFS
- API for Flight Model Dynamics (FDM) integration
- Airfield lighting system (PAPI, TDZ, REIL, etc.)
- API for motion platform control
- Sensors visualization (thermal, FLIR, enhanced NVG)
- Optimized for AI learning (computer vision)
- CPU/GPU sync for scene data to integrate with dynamics models
- Professional data input: motion capture (optical, inertial), full-body haptic/biometric input (TESLASUIT Integration), VRPN protocol for 6DOF devices
- Enhanced support for Degraded Visual Environments (DVE)
- HMI / HUD display widgets
LIGHTNING FAST:
- Optimized for consumer-grade COTS hardware
- Support for supersonic flight speed
- Adaptive support of multi-core systems
- VR optimizations for 90+ Hz apps
- Fast intersection testing for LOS/HAT requests
- Close cooperation with engineering teams of major CPU/GPU vendors
EASY TO INTEGRATE:
- Industry-standard protocols (CIGI, HLA, DIS)
- Support for Windows and Linux
- Compatible with both DirectX and OpenGL
- Variety of APIs to choose from: C++, C#, UnigineScript
- Shaders customization: HLSL, GLSL, UUSL languages
- Embeddable into multi-window apps (Qt, WPF, WinForms, SDL, custom solutions)
- Minimal 3rd-party library dependencies
- Local and cloud deployment
- Full-stack of modules: 3D renderer, scene manager, physics simulation, GUI widgets, audio system, AI components, content tools
DISPLAY EVERYWHERE:
- Multi-channel rendering over a network
- Curved (cylinder/dome/custom) screens (image warping and edge blending)
- 180 / 360 degrees panorama (linear, curved & fisheye)
- Stereo rendering modes
- CAVE (Cave Automatic Virtual Environment)
- Video walls
- VR headsets (Oculus Rift, HTC Vive / Pro, Varjo VR-1, OpenVR, WMR)
Сombining visual quality from the entertainment industry with professional simulation and training features.
Learn more: https://l.unigine.com/2o2bWeH3t
In this video:
0:00 - Land, air, sea, space, maintenance missions
0:41 - Training both humans and AI
0:55 - Planet scale and beyond
1:20 - Made for simulation & training
2:07 - Sensors & cameras
2:28 - Display everywhere
2:58 - Realistic atmosphere
3:26 - Extremely detailed terrain
4:06 - Massive vegetation
4:26 - Lifelike water
4:53 - Proprietary physics engine
5:19 - Powerful API
5:40 - Visual Tools
6:04 - High-quality content library
#unigine #engine #simulation #realtime
UNIGINE 2 Sim is a real-time 3D visualization SDK (C++/C#): https://l.unigine.com/2o2bWeH3t
With this SDK you can create photorealistic interactive simulators and training apps for both human operators and AI (machine learning in the virtual environment). Land, Air, Sea, Space, Maintenance - different scenarios, the same technology.
EARTH SCALE AND BEYOND:
- 64-bit precision per coordinate (scenes as large as the Solar system)
- Support of 3D ellipsoid model (WGS84, custom models)
- Support of both geo-coordinates and Cartesian system
- Ephemeris system for celestial bodies positions
- Support of ENU / NED and ECF coordinates
- Performance-optimized object cluster system
EXTREMELY DETAILED TERRAIN:
- Extreme details up to 1 mm per pixel
- Adaptive hardware tessellation with displacement mapping
- Layers system with flexible blending rules
- Multiple high-resolution insets
- Dynamic modification at the runtime - craters, funnels, trenches
- Binoculars/scopes support (x20)
- Up to 1024 detail materials
- Asynchronous multi-core data streaming
- Simultaneous editing by a team of 3D artists
- Optimized rendering and physics performance
REALISTIC ATMOSPHERE:
- 3D volumetric clouds
- Multiple cloud layers
- Different types of clouds
- Cloud shadows
- Realistic atmosphere rendering with light scattering
- Sunshafts and volumetric lighting
- Regional weather
- Weather effects, including wind affecting objects, rain, fog, lightning, and snow
- Dynamic LUT-based time-of-day model
- Sun and Moon, star map
LIFELIKE WATER:
- Geometric waves
- The full spectrum of sea state (Beaufort scale 0-12)
- Procedural foam and white caps
- Shoreline simulation
- Ship wake (bow, stern)
- Seamless underwater transition
- Subsurface light scattering
- Local volume subtraction (removal of water from hulls)
- Local fluid simulation physics
- Decals projection on the water surface
- Access to the wave shape info on the CPU side
- Global and local water basins
MADE FOR SIMULATION & TRAINING:
- From simple trainers to Level D FFS
- API for Flight Model Dynamics (FDM) integration
- Airfield lighting system (PAPI, TDZ, REIL, etc.)
- API for motion platform control
- Sensors visualization (thermal, FLIR, enhanced NVG)
- Optimized for AI learning (computer vision)
- CPU/GPU sync for scene data to integrate with dynamics models
- Professional data input: motion capture (optical, inertial), full-body haptic/biometric input (TESLASUIT Integration), VRPN protocol for 6DOF devices
- Enhanced support for Degraded Visual Environments (DVE)
- HMI / HUD display widgets
LIGHTNING FAST:
- Optimized for consumer-grade COTS hardware
- Support for supersonic flight speed
- Adaptive support of multi-core systems
- VR optimizations for 90+ Hz apps
- Fast intersection testing for LOS/HAT requests
- Close cooperation with engineering teams of major CPU/GPU vendors
EASY TO INTEGRATE:
- Industry-standard protocols (CIGI, HLA, DIS)
- Support for Windows and Linux
- Compatible with both DirectX and OpenGL
- Variety of APIs to choose from: C++, C#, UnigineScript
- Shaders customization: HLSL, GLSL, UUSL languages
- Embeddable into multi-window apps (Qt, WPF, WinForms, SDL, custom solutions)
- Minimal 3rd-party library dependencies
- Local and cloud deployment
- Full-stack of modules: 3D renderer, scene manager, physics simulation, GUI widgets, audio system, AI components, content tools
DISPLAY EVERYWHERE:
- Multi-channel rendering over a network
- Curved (cylinder/dome/custom) screens (image warping and edge blending)
- 180 / 360 degrees panorama (linear, curved & fisheye)
- Stereo rendering modes
- CAVE (Cave Automatic Virtual Environment)
- Video walls
- VR headsets (Oculus Rift, HTC Vive / Pro, Varjo VR-1, OpenVR, WMR)
Сombining visual quality from the entertainment industry with professional simulation and training features.
Learn more: https://l.unigine.com/2o2bWeH3t
In this video:
0:00 - Land, air, sea, space, maintenance missions
0:41 - Training both humans and AI
0:55 - Planet scale and beyond
1:20 - Made for simulation & training
2:07 - Sensors & cameras
2:28 - Display everywhere
2:58 - Realistic atmosphere
3:26 - Extremely detailed terrain
4:06 - Massive vegetation
4:26 - Lifelike water
4:53 - Proprietary physics engine
5:19 - Powerful API
5:40 - Visual Tools
6:04 - High-quality content library
#unigine #engine #simulation #realtime










