Understanding The Graphics Of Silksong @Acerola_t
Understanding The Graphics Of Silksong  @Acerola_t
Uploaded October 2025 | Updated September 2026, 1 week ago
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No spoilers!

Silksong is finally here and with it numerous new areas to explore filled with beautiful hand painted art. How does a game like this actually work behind the scenes and how can we use shaders to fix some common problems plaguing them?

Topics covered: Painter's algorithm, depth of field, parallax mapping, particles, bloom, color banding, bayer dithering and debanding, interleaved gradient noise

Additional Resources:
blog.demofox.org/2022/01/01/interleaved-gradient-noise-a-different-kind-of-low-discrepancy-sequence
https://blog.frost.kiwi/GLSL-noise-and-radial-gradient/

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#acerola #gamedev #godot #graphics #silksong
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Understanding The Graphics Of Silksong

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