Uploaded October 2025 | Updated September 2026, 1 week ago
Play War Thunder now with my links, and get a massive, free bonus pack including vehicles, boosters and more on PC and consoles! PC: playwt.link/acerola | Mobile: https://wtm.game/acerola
No spoilers!
Silksong is finally here and with it numerous new areas to explore filled with beautiful hand painted art. How does a game like this actually work behind the scenes and how can we use shaders to fix some common problems plaguing them?
Topics covered: Painter's algorithm, depth of field, parallax mapping, particles, bloom, color banding, bayer dithering and debanding, interleaved gradient noise
Additional Resources:
blog.demofox.org/2022/01/01/interleaved-gradient-noise-a-different-kind-of-low-discrepancy-sequence
https://blog.frost.kiwi/GLSL-noise-and-radial-gradient/
Support me on Patreon!
patreon.com/acerola_t
Socials:
BlueSky: https://bsky.app/profile/acerola.gg
Twitter: twitter.com/Acerola_t
Twitch: twitch.tv/acerola
Discord: discord.gg/FxGQvbfm6Y
Music:
Afternoon Break - Persona 3
Hundred Days - The Hundred Line
Junes - Persona 4
Boy In The Windmill - Higurashi
In A Moment's Time - Skullgirls
This Mysterious Feeling - Persona 3
During The Test - Persona 3
Midori Eyes - Paradise Killer
Sandgem Town - Pokemon Diamond
Crisis - Persona 3
Talk!Talk! - The Hundred Line
Logic And Trick - Ace Attorney
Layer Cake - Persona 5
Words - The Hundred Line
Unavoidable Battle - Persona 3
Judgement - Sonny Boy
A New Frontier - Va11Halla
Master Of Shadow - Persona 3
Like A Dream Come True - Persona 4
Every Day Is Night - Va11Halla
Ode To Heroes - Metaphor Refantazio
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #godot #graphics #silksong
Play War Thunder now with my links, and get a massive, free bonus pack including vehicles, boosters and more on PC and consoles! PC: playwt.link/acerola | Mobile: https://wtm.game/acerola
No spoilers!
Silksong is finally here and with it numerous new areas to explore filled with beautiful hand painted art. How does a game like this actually work behind the scenes and how can we use shaders to fix some common problems plaguing them?
Topics covered: Painter's algorithm, depth of field, parallax mapping, particles, bloom, color banding, bayer dithering and debanding, interleaved gradient noise
Additional Resources:
blog.demofox.org/2022/01/01/interleaved-gradient-noise-a-different-kind-of-low-discrepancy-sequence
https://blog.frost.kiwi/GLSL-noise-and-radial-gradient/
Support me on Patreon!
patreon.com/acerola_t
Socials:
BlueSky: https://bsky.app/profile/acerola.gg
Twitter: twitter.com/Acerola_t
Twitch: twitch.tv/acerola
Discord: discord.gg/FxGQvbfm6Y
Music:
Afternoon Break - Persona 3
Hundred Days - The Hundred Line
Junes - Persona 4
Boy In The Windmill - Higurashi
In A Moment's Time - Skullgirls
This Mysterious Feeling - Persona 3
During The Test - Persona 3
Midori Eyes - Paradise Killer
Sandgem Town - Pokemon Diamond
Crisis - Persona 3
Talk!Talk! - The Hundred Line
Logic And Trick - Ace Attorney
Layer Cake - Persona 5
Words - The Hundred Line
Unavoidable Battle - Persona 3
Judgement - Sonny Boy
A New Frontier - Va11Halla
Master Of Shadow - Persona 3
Like A Dream Come True - Persona 4
Every Day Is Night - Va11Halla
Ode To Heroes - Metaphor Refantazio
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #godot #graphics #silksong










