How Persona Combines 2D and 3D Graphics @Acerola_t
How Persona Combines 2D and 3D Graphics  @Acerola_t
Uploaded February 2024 | Updated September 2026, 1 week ago
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Persona 3 Reload is the official remake of my favorite game of all time and I'm very impressed with the visuals! Today we take a look at how much of it is shader work versus artist illustration and how it all gets put together.

Topics covered: Non photorealistic rendering, fresnel, ray traced vs screen space reflections, z prepass, shadow mapping, forward rendering, deferred shadows, screen space ambient occlusion, global illumination, transparency, 3d models as ui elements

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Twitter: twitter.com/Acerola_t
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Discord: discord.gg/FxGQvbfm6Y
Github: github.com/GarrettGunnell

This series is largely inspired by Muhammad's "Behind The Pretty Frames" series of articles which you can read here: mamoniem.com/category/behind-the-pretty-frames

Music:
Afternoon Break - Persona 3 OST
Afternoon Break - Persona 3 Reload OST
In A Moment's Time - Skullgirls OST
Junes Theme - Persona 4 OST
During The Test - Persona 3 OST
During The Test - Persona 3 Reload OST
A New Frontier - VA-11 Hall-A OST
Those Who Dwell In The Shadows - VA-11 Hall-A OST
Every Day Is Night - VA-11 Hall-A OST
Underground Club - VA-11 Hall-A OST
Like A Dream Come True - Persona 4 OST
Layer Cake - Persona 5 OST

Thanks for watching!

This video is dedicated to my friend, Alotryx.

#acerola #gamedev #unity3d #graphics #shaders #persona3reload
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How Persona Combines 2D and 3D Graphics

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