Uploaded July 2023 | Updated September 2026, 3 hours ago
JP is a problem to pressure on wakeup. In this video, you'll learn the most OPTIMAL and EFFICIENT setups with Ken that shuts down JP's strongest and most common wakeup options.
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TIMESTAMPS
0:00 Breaking down Jinrai Kick
1:40
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = OD Version
St. = Standing
Cr. = Crouching
J. = Jumping
D = Down
U = Up
F = Forward
B = Back
CH = Counter hit
PC = Punish Counter
LVL1, LVL2, LVL3 = Super Arts
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down, Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
DI = Drive Impact
DR = Drive Rush
xx = Cancel
JP is a problem to pressure on wakeup. In this video, you'll learn the most OPTIMAL and EFFICIENT setups with Ken that shuts down JP's strongest and most common wakeup options.
⬇️⬇️ Want more SF6 content? ⬇️⬇️
LIKE | COMMENT | SUBSCRIBE
Follow me on Twitch: twitch.tv/dreecedabeast
Follow my Twitter for all updates! twitter.com/DreeceDaBeast
Subscribe to my YouTube: youtube.com/@DreeceDaBeast/videos
TIMESTAMPS
0:00 Breaking down Jinrai Kick
1:40
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = OD Version
St. = Standing
Cr. = Crouching
J. = Jumping
D = Down
U = Up
F = Forward
B = Back
CH = Counter hit
PC = Punish Counter
LVL1, LVL2, LVL3 = Super Arts
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down, Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
DI = Drive Impact
DR = Drive Rush
xx = Cancel


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