Uploaded May 2023 | Updated September 2026, 3 hours ago
If you've walked away with at least one new combo from this video, then I'm happy. #sf6 #sf6beta #kenmasters #ken
**This combo guide is for the open beta ONLY. Combos are subject to change in final release of the game. This guide is a primer, so be sure to get creative in the lab!
Video edited by: FightZone twitter.com/sasaawd
Thumbnail by: Me
Follow me on Twitch: twitch.tv/dreecedabeast
Follow my Twitter for all updates! twitter.com/DreeceDaBeast
Combo Annotations:
Bread & Butters
cr.lk - st.lp x HP DP (1590)
cr.lk - cr.lp - st.lk x HP DP (1690)
cr.lp - MP - HP x run shoryu (KK - f,d,df+P) (2180)
cr.lp - MP x LK Tatsu - MP DP (2310)
cr.lp - MP - HP x run tatsu (KK - qcb+K) (1640) max corner carry
cr.lp - MP - HP x run lash (KK - f,d,df+K) - HP DP (2440)
cr.lp - MP - HP x run lash - LV1 SA (2710) LV2 SA (3025) LV3 SA (3810) CA (4060)
cr.lp - MP x LK Tatsu - LV2 SA (3290)
HK Lash - cr.lp - MP - HP x run shoryu *ONLY WORKS ON CROUCHING*
jump tatsu - HP DP (2100)
cross up jump EX Tatsu - cr.lp - MP - HP - run shoryu (2610)
jump EX Tatsu - cr.lp - MP - HP - run shoryu (2840)
Counter
Midscreen:
cr.mp - MP - HP - run shoryu (2780)
cr.mp - MP - HP x run lash - HP DP (3040)
st.hp - st.lk x HP DP (2380)
Punish Counter
Midscreen:
Meterless st.HK starter | st.hk - run lash - HP DP (2500)
*Since the previous combo doesn't work at max range, do this instead*
Meterless st.HK starter | st.hk - run DP (2150)
Meterless st.HP starter | st.hp - cr.mk x HP DP (2580)
1 Drive Bar (regain drive bar) | Parry Rush st.hp - st.hp x LK tatsu - MP DP (3230)
2 drive bars st. HK starter | Meterless st.HK starter | st.hk - run lash - OD DP (2610)
st.HK starter | st.hk - run lash - L1 SA (2830) L2 SA (3215) L3 SA (3925) CA SA (4203)
Meterless Low Damage + Max Corner Carry | cr.hp x runstop - MP TC x Run Tatsu (2360)
Meterless High Damage + Corner Carry | cr.hp x runstop - MP TC x Run Shoryu (2900)
Meterless Max Damage | cr.hp x runstop - MP TC x Run Lash - HP DP (3160)
Driveless Level 1 Max Damage | cr.hp x runstop - MP TC x Run Lash - Level 1 SA (3430) Level 2 SA (3745) Level 3 SA/CA (4530) (CA: 4780)
5 Drive Bars + Level 2 Max Damage | Parry Rush - st.hp - cr.hp x HK Jinrai (1) - OD Lash - OD Jinrai HK Follow up (1) - Level 2 SA (4860)
2 Drive Bars Max Damage | Parry Rush - st.hp - cr.hp x HK Jinrai (1) - OD Lash - HP DP (3860)
2 Drive Bars + Level 1 SA Max Damage | Parry Rush - st.hp - cr.hp x HK Jinrai (1) - OD Lash - Level 1 SA (4190) Level 2 SA (4575) Level 3 SA (5285) (CA: 5563)
4.5 Drive Bars + Level 2 Max Damage | Parry Rush - st.hp - cr.hp x HK Jinrai (1) - OD Lash - OD Jinrai MK Follow up (1) - Level 2 SA (4950)
Corner:
Meterless High Damage | cr.hp x runstop - MP TC x LK Lash HK follow up - MP DP (3100)
Meterless Higher Damage (easy) | st.mp - cr.hp x HK Jinrai HK Follow up - LP DP (3300)
Meterless Max Damage (difficult) | st.mp - cr.hp x HK Jinrai LK Follow up - LK Jinrai LK Follow up - HP DP (3350)
Ken's swaggiest combo (DIFFICULT) | 2 Drive bars | st.mp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - LK Jinrai LK Follow up - HP DP (3560)
2 Drive bars + Level 1 | st.mp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - LK Jinrai LK Follow up - Level 1 (4020) Level 2 (4500) Level 3 (5420) CA (5670)
High Damage 4 Drive bars + CA | st.mp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - OD Jinrai HK Follow up - CA (5780)
Big DAMAGE 3 Drive bars + CA | Parry DR st.hp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - LK Jinrai LK Follow up - CA (5910)
MAX DAMAGE 4+ Drive bars + CA | Parry DR st.hp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - OD Jinrai MK Follow up xx CA (6145)
Drive Impact
Corner:
DI (oB) - st.hp x OD Jinrai HK follow up (slight delay) - MK Jinrai HK follow up - HP DP (2912)
DI (oH) - st.hp x OD Jinrai HK follow up (slight delay) - MK Jinrai HK follow up - HP DP (3380)
Punish Counter Midscreen:
*highest damaging starter midscreen*
Optimal Meterless | DI - J.HK - run lash - HP DP (3220)
Optimal Driveless Level 1 SA | DI - J.HK - run lash - Level 1 SA (3550) Level 2 SA (3935) Level 3 SA (4645) CA (4923)
Punish Counter Corner:
Optimal Meterless | DI - J.HK - HK Jinrai HK Follow Up - LP DP (3200)
Driveless Optimal LV3 SA | DI - J.HK - LV2 SA (4170)
3 Drive Bars | J.HK - OD Jinrai HK Follow up - MK Jinrai HK Follow up - HP DP (3620)
3 Drive Bars + LV1 SA | J.HK - OD Jinrai HK Follow up - MK Jinrai HK Follow up - LV1 SA (3800) LV2 SA (4280) LV3 SA (5200) CA (5450)
5 Drive Bars/Burnout + LV1 SA | DI - J.HK - OD Jinrai HK Follow up - OD Jinrai HK Follow up - OD Jinrai HK Follow up - LV1 SA (4140) LV2 SA (4620) LV3 SA (5540) CA (5790)
5 Drive Bars/Burnout + CA MAX DAMAGE | DI - J.HK - OD Jinrai HK Follow up - OD Jinrai HK Follow up - OD Jinrai MK Follow up - CA (5880)
If you've walked away with at least one new combo from this video, then I'm happy. #sf6 #sf6beta #kenmasters #ken
**This combo guide is for the open beta ONLY. Combos are subject to change in final release of the game. This guide is a primer, so be sure to get creative in the lab!
Video edited by: FightZone twitter.com/sasaawd
Thumbnail by: Me
Follow me on Twitch: twitch.tv/dreecedabeast
Follow my Twitter for all updates! twitter.com/DreeceDaBeast
Combo Annotations:
Bread & Butters
cr.lk - st.lp x HP DP (1590)
cr.lk - cr.lp - st.lk x HP DP (1690)
cr.lp - MP - HP x run shoryu (KK - f,d,df+P) (2180)
cr.lp - MP x LK Tatsu - MP DP (2310)
cr.lp - MP - HP x run tatsu (KK - qcb+K) (1640) max corner carry
cr.lp - MP - HP x run lash (KK - f,d,df+K) - HP DP (2440)
cr.lp - MP - HP x run lash - LV1 SA (2710) LV2 SA (3025) LV3 SA (3810) CA (4060)
cr.lp - MP x LK Tatsu - LV2 SA (3290)
HK Lash - cr.lp - MP - HP x run shoryu *ONLY WORKS ON CROUCHING*
jump tatsu - HP DP (2100)
cross up jump EX Tatsu - cr.lp - MP - HP - run shoryu (2610)
jump EX Tatsu - cr.lp - MP - HP - run shoryu (2840)
Counter
Midscreen:
cr.mp - MP - HP - run shoryu (2780)
cr.mp - MP - HP x run lash - HP DP (3040)
st.hp - st.lk x HP DP (2380)
Punish Counter
Midscreen:
Meterless st.HK starter | st.hk - run lash - HP DP (2500)
*Since the previous combo doesn't work at max range, do this instead*
Meterless st.HK starter | st.hk - run DP (2150)
Meterless st.HP starter | st.hp - cr.mk x HP DP (2580)
1 Drive Bar (regain drive bar) | Parry Rush st.hp - st.hp x LK tatsu - MP DP (3230)
2 drive bars st. HK starter | Meterless st.HK starter | st.hk - run lash - OD DP (2610)
st.HK starter | st.hk - run lash - L1 SA (2830) L2 SA (3215) L3 SA (3925) CA SA (4203)
Meterless Low Damage + Max Corner Carry | cr.hp x runstop - MP TC x Run Tatsu (2360)
Meterless High Damage + Corner Carry | cr.hp x runstop - MP TC x Run Shoryu (2900)
Meterless Max Damage | cr.hp x runstop - MP TC x Run Lash - HP DP (3160)
Driveless Level 1 Max Damage | cr.hp x runstop - MP TC x Run Lash - Level 1 SA (3430) Level 2 SA (3745) Level 3 SA/CA (4530) (CA: 4780)
5 Drive Bars + Level 2 Max Damage | Parry Rush - st.hp - cr.hp x HK Jinrai (1) - OD Lash - OD Jinrai HK Follow up (1) - Level 2 SA (4860)
2 Drive Bars Max Damage | Parry Rush - st.hp - cr.hp x HK Jinrai (1) - OD Lash - HP DP (3860)
2 Drive Bars + Level 1 SA Max Damage | Parry Rush - st.hp - cr.hp x HK Jinrai (1) - OD Lash - Level 1 SA (4190) Level 2 SA (4575) Level 3 SA (5285) (CA: 5563)
4.5 Drive Bars + Level 2 Max Damage | Parry Rush - st.hp - cr.hp x HK Jinrai (1) - OD Lash - OD Jinrai MK Follow up (1) - Level 2 SA (4950)
Corner:
Meterless High Damage | cr.hp x runstop - MP TC x LK Lash HK follow up - MP DP (3100)
Meterless Higher Damage (easy) | st.mp - cr.hp x HK Jinrai HK Follow up - LP DP (3300)
Meterless Max Damage (difficult) | st.mp - cr.hp x HK Jinrai LK Follow up - LK Jinrai LK Follow up - HP DP (3350)
Ken's swaggiest combo (DIFFICULT) | 2 Drive bars | st.mp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - LK Jinrai LK Follow up - HP DP (3560)
2 Drive bars + Level 1 | st.mp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - LK Jinrai LK Follow up - Level 1 (4020) Level 2 (4500) Level 3 (5420) CA (5670)
High Damage 4 Drive bars + CA | st.mp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - OD Jinrai HK Follow up - CA (5780)
Big DAMAGE 3 Drive bars + CA | Parry DR st.hp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - LK Jinrai LK Follow up - CA (5910)
MAX DAMAGE 4+ Drive bars + CA | Parry DR st.hp - cr.hp x HK Jinrai LK Follow up - OD Jinrai HK Follow up - OD Jinrai MK Follow up xx CA (6145)
Drive Impact
Corner:
DI (oB) - st.hp x OD Jinrai HK follow up (slight delay) - MK Jinrai HK follow up - HP DP (2912)
DI (oH) - st.hp x OD Jinrai HK follow up (slight delay) - MK Jinrai HK follow up - HP DP (3380)
Punish Counter Midscreen:
*highest damaging starter midscreen*
Optimal Meterless | DI - J.HK - run lash - HP DP (3220)
Optimal Driveless Level 1 SA | DI - J.HK - run lash - Level 1 SA (3550) Level 2 SA (3935) Level 3 SA (4645) CA (4923)
Punish Counter Corner:
Optimal Meterless | DI - J.HK - HK Jinrai HK Follow Up - LP DP (3200)
Driveless Optimal LV3 SA | DI - J.HK - LV2 SA (4170)
3 Drive Bars | J.HK - OD Jinrai HK Follow up - MK Jinrai HK Follow up - HP DP (3620)
3 Drive Bars + LV1 SA | J.HK - OD Jinrai HK Follow up - MK Jinrai HK Follow up - LV1 SA (3800) LV2 SA (4280) LV3 SA (5200) CA (5450)
5 Drive Bars/Burnout + LV1 SA | DI - J.HK - OD Jinrai HK Follow up - OD Jinrai HK Follow up - OD Jinrai HK Follow up - LV1 SA (4140) LV2 SA (4620) LV3 SA (5540) CA (5790)
5 Drive Bars/Burnout + CA MAX DAMAGE | DI - J.HK - OD Jinrai HK Follow up - OD Jinrai HK Follow up - OD Jinrai MK Follow up - CA (5880)
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