Uploaded September 2016 | Updated September 2026, 1 day ago
I was planning on killing Kali on the next turn after I accidentally killed her. Oh well. Thanks for watching.
Skill Transfers:
Light Kali on Volsung
I was planning on killing Kali on the next turn after I accidentally killed her. Oh well. Thanks for watching.
Skill Transfers:
Light Kali on Volsung

![[3.16] Poison Concoction Pathfinder - LV34 quick update
lvl 34 POB
https://pastebin.com/ewt92Qtu
guide: https://www.pathofexile.com/forum/view-thread/3187488/page/1 [3.16] Poison Concoction Pathfinder - LV34 quick update](https://i.ytimg.com/vi/79VwIKrBBpo/mqdefault.jpg)
![Ultimate Endless - No Awoken - Solo [超絶・無限回廊 覚醒スキル無効]
1+ second Finger Badge (Total of 5 second puzzle time)
All 297+ and all max skilled (including skill transfers)
Skill Transfers:
Yomi has Ganesha (didnt use this skill)
Isis has Light Metatron
Myr has Muse
Ra Dragon has Tsuku Yomi (not awoken) (didnt use this skill)
Why this team? In this dungeon, I get skill bound all the time. It would be ideal if I have a team that can kill the enemy without using active skills. Also, since I have no awakenings, high leader skill multiplier is the best source of damage. Also also, the HP and RCV multiplier is nice. (Multiplier is 144x ATK, 1.5x HP, 1.5x RCV) Yomi is great because her awakenings are poor to begin with. Myr has high stats, which is very important without awakenings.
I think it was an ugly win. I wished I puzzled better, especially the very last puzzle. But there are very few videos of clearing this, so I guess it is cool. Thanks for watching. Ultimate Endless - No Awoken - Solo [超絶・無限回廊 覚醒スキル無効]](https://i.ytimg.com/vi/7ssQrQrlm60/mqdefault.jpg)
![[3.20] Wurms Molt Poison Build Guide - CWC Forbidden Rite CWDT Blade Vortex Pathfinder
POB: https://pastebin.com/NKi1nDzK
How the Wurms Molt leech works: https://www.youtube.com/watch?v=STZVxY7Xwxw
0:00 - Toxic Sewer Mapping
1:09 - Intro
1:46 - How the build works
9:15 - Minimum required items
16:02 - Luxury desirable items
18:34 - Optional items
21:07 - Other ideas
23:16 - All gems, gear, tree
24:12 - Conclusion
24:28 - Shaper kill
Summary:
- Cyclone cwc forbidden rite poison, recover with wurms + leech flask (78% of life/sec with my setup), immortal ambition to leech at full life
- Defensive flasks with perma sustain
- Trigger cast when damage taken, blade vortex, curses, immortal call
- poison prolif and unspeakable gifts explosion for fast clearing
- Mana issues solved with Mana recoup mastery
- FR 14 projectiles auto-aims enemies, and additional 6 proj shoots at mouse cursor (against bosses, I get 1+6=7 proj.)
- Pantheon: Lunaris, Garukhan
- Bandits: kill all
- Map mods I cant run: less recovery, reduced flask charge, minus max res
- Map mods I can run: reflect (use deadly ailments on BV), no leech (I self-leech), no regen (I recoup mana)
Necessary items/gear/stats (Can start on budget):
- I recommend leveling with poison concoction.
- Vaal pact (on tree, relic, or skin of lords)
- 6link chest (vaal pact skin of lords recommended)
- Wurms molt (look for high life leech rate)
- Nearly perfect flasks (Reduced mana, curse effect, leech. But unique flasks are unnecessary)
- 100% chance to poison (tree, herald of agony, cluster jewels, circle of nostalgia)
- Glorious vanity jewel with Ahuana, wither on hit, immortal ambition keystone (to leech on full life)
Get eventually, but not necessary to start:
- progenesis (be tanky)
- lvl 3 awakened CWC (lvl 3 + 2 from chest = stun immune)
- Divergent cyclone (fast)
- Anomolous FR (more proj)
- Divergent BV (more stacks)
- Cluster jewels (unspeakable gifts, overwhelming malice, enduring composure)
- Impossible escape - iron reflexes
- Watchers eye
Optional:
- gloves, helm, boots, weapon, rings, amulet are all quite flexible. Spend as much as u can/want
- Chest (I use dialla but it can be anything. Skin of lords is cheap and very good)
- Divergent BV Divergent CWDT 6 link (adds extra damage)
- Enhance support (Void manipulation is more damage, but enhance is higher clear speed. More speed and Anomolous FR projectiles)
- immortal call (replace with inspiration if triggering curses have mana issues)
- Anomolous GMP (helps with mana)
- Ashes of the stars (Improves BV stacks, cyclone speed, herald poison chance, FR proj)
Other ideas I considered:
- Replace BV with something else? (I chose BV because it is a duration spell that works well with poison. Other spells could work too)
- Dying sun (good dmg but bad sustain, so I dont like it)
- call of void/winterweave self-reverse-chill (doesnt work well with taste of hate)
- non-poison spell hit version (cant poison prolif, but can do petrified blood + pain attunement) [3.20] Wurms Molt Poison Build Guide - CWC Forbidden Rite CWDT Blade Vortex Pathfinder](https://i.ytimg.com/vi/8Oss54kvUA0/mqdefault.jpg)

![[3.4] CONSECRATED PATH - Chieftain - 1st Uber Elder Kill - Severe Lags - 4 Deaths
Build Guide: https://www.pathofexile.com/forum/view-thread/2201938 [3.4] CONSECRATED PATH - Chieftain - 1st Uber Elder Kill - Severe Lags - 4 Deaths](https://i.ytimg.com/vi/9a5k79BMQGQ/mqdefault.jpg)
![[POE 3.5] Perma-Immortal Call - Jugg - Paradoxica Abyssus Flicker (Any Movement Melee Works)
POB (You have to double the DPS because of the sword):
https://pastebin.com/KnUsNbJA
I get permanent immortal call using 1) the trigger craft mod on weapons, 2) Juggernauts ability to gain endurance charges when hit, and 3) gluttony belt. My immortal call lasts 4.5 seconds with 6 endurance charges. The cooldown on immortal call is 4 seconds. This means I am always immune to phys damage when I am using movement skills.
I use Flicker strike as my main skill because this is a movement skill and it triggers the gluttony belt. Red trail boots + golden rule jewel lets me have permanent flicker, but it exposes me to dangerous bleeding. However, bleeding is phys damage, so I take none of it. (I still keep bleeding though, but I dont take damage)
Abyssus helm is a super DPS helm, but it comes with a big drawback of 40-50% increased phys damage taken. However, Im immune to phys damage, so it doesnt matter.
I scale phys damage, and I convert 99% of it to cold. I do this for safety reasons, so the bleed I reflect on myself isnt too strong. This lowers the chance that I accidentally die, which has happened before. Ive only died when Im not paying attention. This is why I wouldnt recommend the build for HC, because rare accidents happen in this build. (very rare tho)
4.7k life isnt much, but I feel very tanky. Im surprised how much of the damage in this game is phys. Even enemies that deal some ele or chaos damage seem to be often dealing a lot of phys damage.
The paradoxica swords are very low-DPS, but they deal double damage. Its basically like having an additional 100% more damage support gem on all your melee skills. Its important to get added phys to scale the damage in this build.
Pantheon:
lunaris + yugul because have been hit recently always applies to me, and these give ele damage defense.
Bandits: 2 passives or alira
ALTERNATIVE BUILDS:
The idea can be translated into any other movement melee build very easily (consecrated path, cyclone, charged dash). You wouldnt need the red trail boots/golden rule, and you wont need to worry about any ele conversions. It makes the build a lot more simple. You just need abyssus (1c), gluttony (1c), and paradoxica swords (about 10c and up).
Heres a basic POB you can modify for your own movement melee build: https://pastebin.com/mXhY262W [POE 3.5] Perma-Immortal Call - Jugg - Paradoxica Abyssus Flicker (Any Movement Melee Works)](https://i.ytimg.com/vi/AHI3iE9kwl4/mqdefault.jpg)
![[POE 3.5] Assassin - QOTF Cospris Cast on Crit - Ice Nova + Glacial Cascade
POB: https://pastebin.com/fUuztHcL
These arent my guides, but i think maybe they were created based on my video. They might help you:
https://www.pathofexile.com/forum/view-thread/2274804
https://www.pathofexile.com/forum/view-thread/2274245
https://www.pathofexile.com/forum/view-thread/2285205 [POE 3.5] Assassin - QOTF Cospris Cast on Crit - Ice Nova + Glacial Cascade](https://i.ytimg.com/vi/AZoec0nkkkk/mqdefault.jpg)
![[3.20] Vaal Flicker Strike from LV28 See Forum Build Guide
Sorry for the tiny screen. See guide here:
https://www.pathofexile.com/forum/view-thread/2514061 [3.20] Vaal Flicker Strike from LV28 See Forum Build Guide](https://i.ytimg.com/vi/AzxFjZRlqoU/mqdefault.jpg)
![Using MOOGLE! (モーグリ) Izanami Descended with No Active Volsung Team [PAD] [パズドラ]
Izanami Descended - Goddess Challenge
Volsung Party, No Actives
ヴォルスーンパ。スキルなし。モーグリ使ってみた
I didnt realize until battle 2 that I forgot to put dark in my team haha. So the this is basically a Sakuya Team. Moogle + Droid is 100% resist everything (except skill binds) Using MOOGLE! (モーグリ) Izanami Descended with No Active Volsung Team [PAD] [パズドラ]](https://i.ytimg.com/vi/B-_J0jLRUg8/mqdefault.jpg)
