Uploaded January 2019 | Updated September 2026, 3 days ago
POB (You have to double the DPS because of the sword):
pastebin.com/KnUsNbJA
I get permanent immortal call using 1) the trigger craft mod on weapons, 2) Juggernaut's ability to gain endurance charges when hit, and 3) gluttony belt. My immortal call lasts 4.5 seconds with 6 endurance charges. The cooldown on immortal call is 4 seconds. This means I am always immune to phys damage when I am using movement skills.
I use Flicker strike as my main skill because this is a movement skill and it triggers the gluttony belt. Red trail boots + golden rule jewel lets me have permanent flicker, but it exposes me to dangerous bleeding. However, bleeding is phys damage, so I take none of it. (I still keep bleeding though, but I dont take damage)
Abyssus helm is a super DPS helm, but it comes with a big drawback of 40-50% increased phys damage taken. However, I'm immune to phys damage, so it doesnt matter.
I scale phys damage, and I convert 99% of it to cold. I do this for safety reasons, so the bleed I reflect on myself isnt too strong. This lowers the chance that I accidentally die, which has happened before. I've only died when I'm not paying attention. This is why I wouldnt recommend the build for HC, because rare accidents happen in this build. (very rare tho)
4.7k life isnt much, but I feel very tanky. I'm surprised how much of the damage in this game is phys. Even enemies that deal some ele or chaos damage seem to be often dealing a lot of phys damage.
The paradoxica swords are very low-DPS, but they deal double damage. It's basically like having an additional 100% more damage support gem on all your melee skills. It's important to get added phys to scale the damage in this build.
Pantheon:
lunaris + yugul because "have been hit recently" always applies to me, and these give ele damage defense.
Bandits: 2 passives or alira
ALTERNATIVE BUILDS:
The idea can be translated into any other movement melee build very easily (consecrated path, cyclone, charged dash). You wouldnt need the red trail boots/golden rule, and you wont need to worry about any ele conversions. It makes the build a lot more simple. You just need abyssus (1c), gluttony (1c), and paradoxica swords (about 10c and up).
Here's a basic POB you can modify for your own movement melee build: pastebin.com/mXhY262W
POB (You have to double the DPS because of the sword):
pastebin.com/KnUsNbJA
I get permanent immortal call using 1) the trigger craft mod on weapons, 2) Juggernaut's ability to gain endurance charges when hit, and 3) gluttony belt. My immortal call lasts 4.5 seconds with 6 endurance charges. The cooldown on immortal call is 4 seconds. This means I am always immune to phys damage when I am using movement skills.
I use Flicker strike as my main skill because this is a movement skill and it triggers the gluttony belt. Red trail boots + golden rule jewel lets me have permanent flicker, but it exposes me to dangerous bleeding. However, bleeding is phys damage, so I take none of it. (I still keep bleeding though, but I dont take damage)
Abyssus helm is a super DPS helm, but it comes with a big drawback of 40-50% increased phys damage taken. However, I'm immune to phys damage, so it doesnt matter.
I scale phys damage, and I convert 99% of it to cold. I do this for safety reasons, so the bleed I reflect on myself isnt too strong. This lowers the chance that I accidentally die, which has happened before. I've only died when I'm not paying attention. This is why I wouldnt recommend the build for HC, because rare accidents happen in this build. (very rare tho)
4.7k life isnt much, but I feel very tanky. I'm surprised how much of the damage in this game is phys. Even enemies that deal some ele or chaos damage seem to be often dealing a lot of phys damage.
The paradoxica swords are very low-DPS, but they deal double damage. It's basically like having an additional 100% more damage support gem on all your melee skills. It's important to get added phys to scale the damage in this build.
Pantheon:
lunaris + yugul because "have been hit recently" always applies to me, and these give ele damage defense.
Bandits: 2 passives or alira
ALTERNATIVE BUILDS:
The idea can be translated into any other movement melee build very easily (consecrated path, cyclone, charged dash). You wouldnt need the red trail boots/golden rule, and you wont need to worry about any ele conversions. It makes the build a lot more simple. You just need abyssus (1c), gluttony (1c), and paradoxica swords (about 10c and up).
Here's a basic POB you can modify for your own movement melee build: pastebin.com/mXhY262W
![[POE 3.5] Assassin - QOTF Cospris Cast on Crit - Ice Nova + Glacial Cascade
POB: https://pastebin.com/fUuztHcL
These arent my guides, but i think maybe they were created based on my video. They might help you:
https://www.pathofexile.com/forum/view-thread/2274804
https://www.pathofexile.com/forum/view-thread/2274245
https://www.pathofexile.com/forum/view-thread/2285205 [POE 3.5] Assassin - QOTF Cospris Cast on Crit - Ice Nova + Glacial Cascade](https://i.ytimg.com/vi/AZoec0nkkkk/mqdefault.jpg)
![[3.20] Vaal Flicker Strike from LV28 See Forum Build Guide
Sorry for the tiny screen. See guide here:
https://www.pathofexile.com/forum/view-thread/2514061 [3.20] Vaal Flicker Strike from LV28 See Forum Build Guide](https://i.ytimg.com/vi/AzxFjZRlqoU/mqdefault.jpg)
![Using MOOGLE! (モーグリ) Izanami Descended with No Active Volsung Team [PAD] [パズドラ]
Izanami Descended - Goddess Challenge
Volsung Party, No Actives
ヴォルスーンパ。スキルなし。モーグリ使ってみた
I didnt realize until battle 2 that I forgot to put dark in my team haha. So the this is basically a Sakuya Team. Moogle + Droid is 100% resist everything (except skill binds) Using MOOGLE! (モーグリ) Izanami Descended with No Active Volsung Team [PAD] [パズドラ]](https://i.ytimg.com/vi/B-_J0jLRUg8/mqdefault.jpg)

![[3.4] Precurors Emblem - PERMA FLICKER - LV50 update
Build guide: https://www.pathofexile.com/forum/view-thread/2221485 [3.4] Precurors Emblem - PERMA FLICKER - LV50 update](https://i.ytimg.com/vi/Bg7cdIV9DuI/mqdefault.jpg)
![[3.4] CONSECRATED PATH - Chieftain - Chimera Run
Build guide: https://www.pathofexile.com/forum/view-thread/2201938 [3.4] CONSECRATED PATH - Chieftain - Chimera Run](https://i.ytimg.com/vi/CNiroM1trR4/mqdefault.jpg)
![Myr Legend-Plus Solo - Myr Team [PAD] [パズドラ]
Moogle is almost the only skill I need haha. Kotaro is without ATK+ and machine killer because I might use him for Machine Athena Descended and Im not sure if I want him to have them yet.
Skill Transfers:
Gadius on Miru Myr Legend-Plus Solo - Myr Team [PAD] [パズドラ]](https://i.ytimg.com/vi/DPe5nx1JCAE/mqdefault.jpg)
![Arena 3 (from Battle 22) - Myr Team vs Hera Dragon [PAD] [パズドラ]
Puzzling was sloppy at times because we had to hurry and clear it before maintenance. Sorry about that. Good thing Hera Dragon is the easiest to beat out of all radar dragons. Thanks for watching.
Skill Transfers:
Gadius on my Myr
Saria on partners Myr
Light Akechi on partners Venus
Muse on partners Kotaro Arena 3 (from Battle 22) - Myr Team vs Hera Dragon [PAD] [パズドラ]](https://i.ytimg.com/vi/DUeCAC_jdPI/mqdefault.jpg)
![[3.4] CONSECRATED PATH - Chieftain - LV 66 Update
Build guide: https://www.pathofexile.com/forum/view-thread/2201938 [3.4] CONSECRATED PATH - Chieftain - LV 66 Update](https://i.ytimg.com/vi/DgDyLejFVhA/mqdefault.jpg)
![[POE 3.12] Heist - Self-Cast Discharge Assassin w/Volls chest and amulet
POB: https://pastebin.com/49bW0WNN
Was able to afford some upgrades. Now the build is pretty awesome. Some key points:
Volls protector chest generates lots of power charges. This is the only required item to get going
Volls devotion generates endurance charges when power charges are lost from discharge
Second wind support helps overcome the discharge cooldown
Storm brand helps generate extra charges
New staff with +1 power and endurance charges is OP. I crafted it by using Woe essence until I got +2 lightning, cold, or fire gems
Herald of ash is my herald of choice. It creates strong burns against leftover enemies [POE 3.12] Heist - Self-Cast Discharge Assassin w/Volls chest and amulet](https://i.ytimg.com/vi/E5g2EUP_Y-w/mqdefault.jpg)
![Ultimate Arena 1 Awoken Archdemon Lucifer [PAD] [パズドラ]
I can usually beat it more than 50% of the time with this or a similar team. I one shotted light Kali this time.
However, I have not yet been able to clear Ultimate Arena 2 yet. Ultimate Arena 1 Awoken Archdemon Lucifer [PAD] [パズドラ]](https://i.ytimg.com/vi/EIgW8ySnawE/mqdefault.jpg)