Digital Dragons | Łukasz Nowak - A Clean Slate: Advanced GUI for Your Game and the Unreal Engine Editor @DigitalDragonsForGamedev | Uploaded 2 days ago | Updated 11 hours ago
In Unreal Engine, many Graphic User Interfaces can be done using only premade widget classes. But when you need extra performance or are trying to create something unusual, you may need to use Slate. There are also multiple cases where you can significantly speed up the development process by writing just one custom window. In this talk, I’ll show how to program GUI in C++, use it in your game or hook it up to the editor. I’ll also demonstrate tools for debugging and testing your work.
In Unreal Engine, many Graphic User Interfaces can be done using only premade widget classes. But when you need extra performance or are trying to create something unusual, you may need to use Slate. There are also multiple cases where you can significantly speed up the development process by writing just one custom window. In this talk, I’ll show how to program GUI in C++, use it in your game or hook it up to the editor. I’ll also demonstrate tools for debugging and testing your work.