UI Toolkit Runtime Data Binding and Logic @git-amend
UI Toolkit Runtime Data Binding and Logic  @git-amend
Uploaded February 2024 | Updated September 2026, 5 hours ago
Inventory System with UI Toolkit continues by exploring the Model and Controller, putting it all together and implementing the new Runtime Data Binding feature via a View Model and a new class - the generic Bindable Property!

NOTE: UI Toolkit data binding is only supported in Unity 2023.2 and above.

WATCH PART 1: Build Procedural UI with Callbacks and Manipulators
youtu.be/MOiXqKFHAIs

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Model
4:50 Controller
10:00 Binding

*Source code:* github.com/adammyhre/Unity-Inventory-System

Assets Shown In This Video (Affiliate Links)
Misty Fantasy Village : assetstore.unity.com/packages/3d/environments/fantasy/misty-fantasy-village-265702?aid=1101lw3sv
Cartoon Fantasy UI: assetstore.unity.com/packages/2d/gui/cartoon-fantasy-gui-74743?aid=1101lw3sv
Eole Foliage Shader: assetstore.unity.com/packages/vfx/shaders/eole-stylized-foliage-shaders-265842?aid=1101lw3sv
Dungeon Mason Tiny Hero Duo: (FREE): assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv
Kronnect Beautify: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv

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UI Toolkit Runtime Data Binding and Logic

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