Uploaded September 2022 | Updated September 2026, 3 weeks ago
Full run through 2 loops of UFO Robo Dangar (UFO ロボダンガー), by Nichibutsu.
00:00 - Start / Loop 1
05:22 - Portal 1
08:19 - Portal 2
11:45 - Portal 3 / Final Boss
12:40 - Loop 2
28:10 - Loop 3
UFO Robo Dangar is a spin off of the Terra Cresta series of games and unlike Terra Force, actually retains the gameplay of Terra Cresta with a few slight tweaks.
Right off the bat you start in the powered up robot form, which is actually a combination of 3 ships. If you were to die, you'd start with a single ship and need 2 additional powerups/ships to reach the robot form. The robot form can also obtain a cannon for additional firepower. If you have the cannon, there are 3 different final ultimate ship forms you can get, although keeping these tends to be difficult since larger ships are more easily hit.
If you have more than the tiny base ship, you can use the second button to do a split formation like in Terra Cresta. Thankfully the invulnerability windows is much higher in this game, so you can use that to your advantage if you are about to get hit and do a split to avoid it.
Unlike in Terra Cresta where there was no obvious marker between levels, Robo Dangar has these dimensional portals that you enter which contain a boss fight, so it's clear where each stage ends. There are 3 portals per loop, so once you've taken down the boss of the 3rd portal, that is where the loop restarts.
Personally I think this is a step up from Terra Cresta, as the mechanics are all a bit more refined and well thought out.
Full run through 2 loops of UFO Robo Dangar (UFO ロボダンガー), by Nichibutsu.
00:00 - Start / Loop 1
05:22 - Portal 1
08:19 - Portal 2
11:45 - Portal 3 / Final Boss
12:40 - Loop 2
28:10 - Loop 3
UFO Robo Dangar is a spin off of the Terra Cresta series of games and unlike Terra Force, actually retains the gameplay of Terra Cresta with a few slight tweaks.
Right off the bat you start in the powered up robot form, which is actually a combination of 3 ships. If you were to die, you'd start with a single ship and need 2 additional powerups/ships to reach the robot form. The robot form can also obtain a cannon for additional firepower. If you have the cannon, there are 3 different final ultimate ship forms you can get, although keeping these tends to be difficult since larger ships are more easily hit.
If you have more than the tiny base ship, you can use the second button to do a split formation like in Terra Cresta. Thankfully the invulnerability windows is much higher in this game, so you can use that to your advantage if you are about to get hit and do a split to avoid it.
Unlike in Terra Cresta where there was no obvious marker between levels, Robo Dangar has these dimensional portals that you enter which contain a boss fight, so it's clear where each stage ends. There are 3 portals per loop, so once you've taken down the boss of the 3rd portal, that is where the loop restarts.
Personally I think this is a step up from Terra Cresta, as the mechanics are all a bit more refined and well thought out.




![Contra: Hard Corps (Genesis) - No Death Run [Mother Alien Ending]
Full no death run of Contra: Hard Corps (魂斗羅 ザ・ハードコア in Japan) by Konami for the Sega Genesis/Mega Drive! This run was done with the US version of the game, which has 1 hit deaths unlike the Japanese version. Im playing as Ray and going through the path ending with the fight with the Mother Alien (aka Alien Queen/Alien Heart).
This was played on a JVC XEye with real cartridge, no emulation or cheats were used.
Stage Listing:
00:00 - Intro
00:26 - Stage 1 - City Battle
03:21 - Stage 2 - High Speed Fight
06:09 - Stage 3 - Junkyard
09:41 - Stage 4 - Jungle
15:53 - Stage 5 - Trap
18:42 - Stage 6 - Alien Space
21:58 - Final Boss + Ending
This route is one of the easier routes in that there are few issues that cause significant stress, most of the difficulty lies in the final stage. The wannabe Red Falcon midboss can be an issue with its random spawns but he goes down easily with a single bomb if you place it right. The area right before the final boss can be a bit tricky if you dont have the right weapons but the laser works great in that section. Contra: Hard Corps (Genesis) - No Death Run [Mother Alien Ending]](https://i.ytimg.com/vi/hzcN4kMNjzs/mqdefault.jpg)





