Uploaded October 2024 | Updated September 2026, 3 weeks ago
This has been beaten. See the new record here: youtu.be/JF97_1Wmbcc
This took a lot of planning! When I work on these runs, I write up notes so that I can remember stuff or figure out the timing. This run had about 3 times as much notes as the next most complicated level, which was 1-C.
There's 1 more kill available, in the place where I say it. If I exploded half a block to the right, I would have killed the insect spawned by the far right spawner. You'd still have to find another 2 kills somewhere for this extra kill to matter though, and I don't currently know of any others.
A lot of spawner syncing in this run. Remember that spawners start counting when you're in range and on the ground, so that's why I use jumps for most of the timings, so my positioning doesn't matter. The last spawner sync (the one underneath the 3 pigs) I line myself up on a specific pixel to make the timing as consistent as possible.
The final jump onto the spikes is very lenient, however, if you just hold right and jump you'll go to far and die to the spikes. The way I do it is I push up against the wall as you see, then I simultaneously press Right and Jump. If you press them at exactly the same time, it works every time.
Enjoy!
This has been beaten. See the new record here: youtu.be/JF97_1Wmbcc
This took a lot of planning! When I work on these runs, I write up notes so that I can remember stuff or figure out the timing. This run had about 3 times as much notes as the next most complicated level, which was 1-C.
There's 1 more kill available, in the place where I say it. If I exploded half a block to the right, I would have killed the insect spawned by the far right spawner. You'd still have to find another 2 kills somewhere for this extra kill to matter though, and I don't currently know of any others.
A lot of spawner syncing in this run. Remember that spawners start counting when you're in range and on the ground, so that's why I use jumps for most of the timings, so my positioning doesn't matter. The last spawner sync (the one underneath the 3 pigs) I line myself up on a specific pixel to make the timing as consistent as possible.
The final jump onto the spikes is very lenient, however, if you just hold right and jump you'll go to far and die to the spikes. The way I do it is I push up against the wall as you see, then I simultaneously press Right and Jump. If you press them at exactly the same time, it works every time.
Enjoy!


