UE4.14.3-Vive/VRCollision-Part9 CapsuleHeight @jonasmlgaard8884
UE4.14.3-Vive/VRCollision-Part9 CapsuleHeight  @jonasmlgaard8884
Uploaded February 2017 | Updated September 2026, 8 hours ago
NOTE: THIS DOES NOT HANDLE THE SAME MOVEMENT AS THE CHARACTER COMPONENT, I WILL TRY POST A FOLLOW UP VIDEO ON THAT.

In this video i add logic to track our height, so we can move under things.

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UE4.14.3-Vive/VRCollision-Part9 CapsuleHeightUE4 C++ Part 3 - Adding the AnimGraphNode Editor class (UE4.23)UE4 A few random tips and tricksUBIK - Part 15 - Elbow Safeguard angle + Interp angle (UE4.23)Part20 - Sine branch sway for treesUE4.15.1 - VRInteractables - Part 14 Doing the Rotator handleHTC Vive WIP 8 - Navigation in zero gravityUE4.14.3-Vive/VRCollision-Part1 PreperationsUE4.17.2 VRSpectatorcam IssueUBIK - Part 20 - SkeletalMesh adjustments in Blender (UE4.23)UE4.15.1 - WIP4 - Finally got slotted items to collideIssue with Sliding AO shadows with movable lights
Jonas Mølgaard |

UE4.14.3-Vive/VRCollision-Part9 CapsuleHeight

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