UE4.14.3-Vive/VRCollision-Part1 Preperations @jonasmlgaard8884
UE4.14.3-Vive/VRCollision-Part1 Preperations  @jonasmlgaard8884
Uploaded February 2017 | Updated September 2026, 2 hours ago
NOTE: THIS DOES NOT HANDLE THE SAME MOVEMENT AS THE CHARACTER COMPONENT, I WILL TRY POST A FOLLOW UP VIDEO ON THAT.

In this video i do some simple preparations for the collision setup which i start implementing in the next video.

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UE4.14.3-Vive/VRCollision-Part1 PreperationsUE4.17.2 VRSpectatorcam IssueUBIK - Part 20 - SkeletalMesh adjustments in Blender (UE4.23)UE4.15.1 - WIP4 - Finally got slotted items to collideIssue with Sliding AO shadows with movable lightsUE4.17.1 Better collisions with Blender addon V-HACD by Khaled MammouUE4.15.1 - VRInteractables - Part 13 Some refactoringUpdate on a VRIK system3 (to-be named UBIK)UBIK - Part 13 - Some corrections and refactoringUE4.15.1 - VR/Vive Interactables - IntroUE4.15.1 - VRInteractables - Part 5 Min and Max eventsUE4.14.3-ViveVRCollision-Part4 Collision seperation
Jonas Mølgaard |

UE4.14.3-Vive/VRCollision-Part1 Preperations

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