UE4 Water/Ocean Material Beta Take 05 @TheWisdomcube2000
UE4 Water/Ocean Material Beta Take 05  @TheWisdomcube2000
Uploaded June 2014 | Updated September 2026, 3 hours ago
Tweaked the shoreline distance blend a bit more following some feedback.

Added some Fresnel Lighting to the emissive slot for this following some feedback.

Also changed how the water normals look close up, so it blends in a clearer normal in the area/water surrounding the player.
UE4 Water/Ocean Material Beta Take 05UDK WIP Day/Night/Weather Cycle Phase 2UE4 LowRes Material Post Process EffectUE4 12 Hour ClockUDK Drunk Effect Phase 02Outbreak Logo part 2WIP UE4 Alpha Water Material Shader TestUE4 12 Hour Clock Take Two + Waiting MechanicWIP UE4 Stamina + Health + Respawn SystemSprinting and Eye Adaption Test UDK WIPUDK Color Grading Experiment (Warning, kinda bright in the begining)UDK WIP NightVision On/Off
TheWisdomcube2000 |

UE4 Water/Ocean Material Beta Take 05

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