Uploaded June 2014 | Updated September 2026, 3 hours ago
Tweaked the shoreline distance blend a bit more following some feedback.
Added some Fresnel Lighting to the emissive slot for this following some feedback.
Also changed how the water normals look close up, so it blends in a clearer normal in the area/water surrounding the player.
Tweaked the shoreline distance blend a bit more following some feedback.
Added some Fresnel Lighting to the emissive slot for this following some feedback.
Also changed how the water normals look close up, so it blends in a clearer normal in the area/water surrounding the player.










