UDK Drunk Effect Phase 02 @TheWisdomcube2000
UDK Drunk Effect Phase 02  @TheWisdomcube2000
Uploaded September 2013 | Updated September 2026, 2 hours ago
I added a few levels of camera sway to really nail that drunk feeling.

You may have drank too much = 1x Default
You really drank too much = 2x Intensity
You're wasted bro = 3x Intensity (btw ignore the typo in the video lol, It was an accident!)
UDK Drunk Effect Phase 02Outbreak Logo part 2WIP UE4 Alpha Water Material Shader TestUE4 12 Hour Clock Take Two + Waiting MechanicWIP UE4 Stamina + Health + Respawn SystemSprinting and Eye Adaption Test UDK WIPUDK Color Grading Experiment (Warning, kinda bright in the begining)UDK WIP NightVision On/OffUDK Color grading + Shader testUE4 Multiple Player Cameras, Smooth TransitionUE4 Day/Night Toggle via Blueprint InterfaceUE4 LowRes Material Effect
TheWisdomcube2000 |

UDK Drunk Effect Phase 02

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