UE4 Interior Lighting Series (Part 2) @ThatRyanManning
UE4 Interior Lighting Series (Part 2)  @ThatRyanManning
Uploaded October 2019 | Updated September 2026, 15 minutes ago
In this 4 part series, we'll cover how to light an ArchViz interior scene from start to finish. Through this series, you should gain a much deeper understanding of lighting and lighting principles when working in Unreal Engine 4. The principles taught in this series should apply to any lighting situation in UE4.

In Part 2 we cover setting up the World Lightmass Settings and the exterior lighting (Sun and Sky lights) for our scene.

00:00 - Intro
00:01 - World Settings
05:22 - Sky Sphere (HDRI & Material Setup)
09:55 - Sun Lighting
19:04 - Sky Light

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Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.
UE4 Interior Lighting Series (Part 2)PBR Workflow in CryEngine - Rusty Metal Part 1UE4 - Project File ManagementQuick Tip - Layered TexturesUE4 Lighting Types (Quick Tip)Creating HDRIs Directly in UE4UE4 Neutral Lighting Scene SetupCreating Dioramas in UE4 -  Part 2Enabling RTX (Realtime Raytracing) in UE4 4.24+UE4 High Resolution ScreenshotsUE4 - Creating & Modifying Custom CollisionUE4 - Generating LODs & Creating Custom LOD Groups
Ryan Manning |

UE4 Interior Lighting Series (Part 2)

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