Uploaded April 2019 | Updated September 2026, 1 hour ago
Learn more about this full course and download the project here: bit.ly/3rMDhKT
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Download My Free Furniture Model Collection | bit.ly/3r89a05
Download "Insiders Guide: Becoming and Arch Viz Professional" | bit.ly/31L1sjO
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Udemy | udemy.com/user/adamzollinger2
In this video, we create a basic main menu in UE4 using the Widget Blueprint. Specifically, we will look at the basic elements for layout, and buttons that fire events. It will be demonstrated with the creation of a simple button that fires a script for quitting the game.
The example is very basic, but it also shows the building blocks for much more complex menu items and scripts that can be run from there.
These lecture is part of a larger course that walks through this entire project from beginning to end, focusing on all the techniques necessary to make high-end real time projects, especially for arch viz professionals. The project seen here can be downloaded. It was originally created in 3ds Max & V-Ray, and was translated into a real time project using Unreal Engine and Datasmith.
In this portion of the course, we are taking the project to the next level with fps navigation setup and interactive blueprints to add interest and life to the mostly static scene.
Software:
Autodesk 3ds Max 2018
Unreal Studio
Unreal Engine 4.20
Datasmith
Chaos Group V-Ray
Learn more about this full course and download the project here: bit.ly/3rMDhKT
All Pro courses | pro-courses.learnarchviz.com
Download My Free Furniture Model Collection | bit.ly/3r89a05
Download "Insiders Guide: Becoming and Arch Viz Professional" | bit.ly/31L1sjO
Follow me on IG | instagram.com/learnarchviz
Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com
Udemy | udemy.com/user/adamzollinger2
In this video, we create a basic main menu in UE4 using the Widget Blueprint. Specifically, we will look at the basic elements for layout, and buttons that fire events. It will be demonstrated with the creation of a simple button that fires a script for quitting the game.
The example is very basic, but it also shows the building blocks for much more complex menu items and scripts that can be run from there.
These lecture is part of a larger course that walks through this entire project from beginning to end, focusing on all the techniques necessary to make high-end real time projects, especially for arch viz professionals. The project seen here can be downloaded. It was originally created in 3ds Max & V-Ray, and was translated into a real time project using Unreal Engine and Datasmith.
In this portion of the course, we are taking the project to the next level with fps navigation setup and interactive blueprints to add interest and life to the mostly static scene.
Software:
Autodesk 3ds Max 2018
Unreal Studio
Unreal Engine 4.20
Datasmith
Chaos Group V-Ray










