Uploaded February 2018 | Updated September 2026, 4 hours ago
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In this video I discuss the use of VR with arch viz, and some of the necessary tools that need to be implemented. I am working on developing a universal template that can be used for VR as it applies specifically to arch viz. You will see that I am integrating in tools like a measuring tool, a red line tool, a snapshot tool and a laser pointer tool. These are all tools that architects tend to want and need when exploring a project in VR. VR has changed a lot of things in design already. One major point is that architects want to use VR a lot more for design development, rather than just visualization. That's where these tools can really come in handy. VR gives us an opportunity to go above and beyond from static renderings using 3ds Max and Vray.
*This template shows use with htc vive, but should be adaptable to oculus rift as well.
Software used:
Unreal Engine 4.18
Get my collection of models and courses: bit.ly/31L1sjO
Download My Free Furniture Model Collection | bit.ly/3r89a05
All Pro courses | pro-courses.learnarchviz.com
Follow me on IG | instagram.com/learnarchviz
Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com
Udemy | udemy.com/user/adamzollinger2
Download "Insiders Guide: Becoming and Arch Viz Professional" | learnarchviz.com/courses-landing-page
learnArchViz.com
In this video I discuss the use of VR with arch viz, and some of the necessary tools that need to be implemented. I am working on developing a universal template that can be used for VR as it applies specifically to arch viz. You will see that I am integrating in tools like a measuring tool, a red line tool, a snapshot tool and a laser pointer tool. These are all tools that architects tend to want and need when exploring a project in VR. VR has changed a lot of things in design already. One major point is that architects want to use VR a lot more for design development, rather than just visualization. That's where these tools can really come in handy. VR gives us an opportunity to go above and beyond from static renderings using 3ds Max and Vray.
*This template shows use with htc vive, but should be adaptable to oculus rift as well.
Software used:
Unreal Engine 4.18










