Uploaded July 2017 | Updated September 2026, 16 hours ago
Explaining the differences between the Brush and the Gradient Tool.
#2.5 Video of 5
Video Tutorial Series
Project File Download:
goo.gl/2g4Mct
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Explaining the differences between the Brush and the Gradient Tool.
#2.5 Video of 5
Video Tutorial Series
Project File Download:
goo.gl/2g4Mct
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
_______________________________________









![UE4 Responsive Render Target Water infinite size [Unreal Engine 4]
Finished Project free download here:
https://www.youtube.com/watch?v=pX82z77TZc4
Experimenting with responsive water ripples and render targets.
Usually this only works on the texture size of the render target.
This means large water Planes need enormous render target sizes (e.g.4096x4096) which kill performance.
Thats why I tried creating a giant plane with only a render target size of 256x256.
Here you can see the result.
Wave size and speed are highly adjustable and this is just a glimpse at what is possible.
This is running with planar reflections on a Laptop
7700k and 1060 6GB.
I could release the project files, but it might be so difficult nobody could use it :( UE4 Responsive Render Target Water infinite size [Unreal Engine 4]](https://i.ytimg.com/vi/oZAVbGf0udw/mqdefault.jpg)
![[WIP] Zelda Unreal Engine 4 - small developement Update
Just a small update about some core mechanics...
still some bugs but basicaly some things are working :D
I am very proud of the grapple hook and the Lens of truth...
Very heavy Blueprint hacking was involved^^
Developement is going slowly...because of to much perfectionism
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. [WIP] Zelda Unreal Engine 4 - small developement Update](https://i.ytimg.com/vi/pL5S8qFpv5k/mqdefault.jpg)