UDK - Airlock - Proof of Concept @FreetimeCoder
UDK - Airlock - Proof of Concept  @FreetimeCoder
Uploaded September 2012 | Updated September 2026, 3 weeks ago
I have been experimenting alot with reverb volumes but then I found out how to handle sound groups.
How it works: When shooting or walking two sounds are played. One for what you can hear in an pressurized environment and one for the vacuum sound. However they each have a different sound class. When de/pressurizing the player's environment I simply use "SetAudioGroupVolume" to slowly silence the one sound group while making the other louder and vice versa.

I use standard udk assets as well as modified versions of these sounds:
freesound.org/people/UncleSigmund/sounds/30709
freesound.org/people/xdrav/sounds/112842

greetings
UDK - Airlock - Proof of ConceptUE4 Adventure Kit Tutorial - 03 - Multiple CharactersUDK Holographic EffectUDK Adventure Game Mechanics - WIP 9 SlidingUE4 Adventure Kit WIP 23 - Getting SeriousUDK A* (A-Star) PathfindingUE4 Adventure Kit WIP 22 - FreetimeEscherUDK Quicktips - 07 - Debug CameraAsteroid Field Trailer (Now includes 30 asteroids!)UE4 Adventure Kit WIP 14 - Mouse InteractionUDK Adventure Kit Tutorial - 04 - Wall ClimbingUE4 Adventure Kit WIP 24 - Perspective Toggle and Overheating
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UDK - Airlock - Proof of Concept

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