UDK A* (A-Star) Pathfinding @FreetimeCoder
UDK A* (A-Star) Pathfinding  @FreetimeCoder
Uploaded March 2013 | Updated September 2026, 3 weeks ago
So, following the transport network I finally took the time to really understand my long-time "nemesis" algorithm A*. It's pretty easy once you take enough time to actually read documentation on this topic.

The barrels represent the network's nodes and the green lines are the connections. The red lines show the found path. A small bit of code handles the selection of the start and goal node via mouse clicks.
UDK A* (A-Star) PathfindingUE4 Adventure Kit WIP 22 - FreetimeEscherUDK Quicktips - 07 - Debug CameraAsteroid Field Trailer (Now includes 30 asteroids!)UE4 Adventure Kit WIP 14 - Mouse InteractionUDK Adventure Kit Tutorial - 04 - Wall ClimbingUE4 Adventure Kit WIP 24 - Perspective Toggle and OverheatingUDK Quicktips - 04 - Asset Sub-GroupsUDK Adventure Kit Tutorial - 06 - Tightspace Walking & BalancingUDK Adventure Game Mechanics - WIP 6 Improved Ledge Climbing and VaultingUE4 Adventure Kit Update 1 - Collision and Moving ZonesUE4 Adventure Kit - Alpha Announcement
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UDK A* (A-Star) Pathfinding

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