Ubisoft’s CHORD in Comfy UI @JonathanWinbush
Ubisoft’s CHORD in Comfy UI  @JonathanWinbush
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Learn how to generate AAA-quality PBR materials using Ubisoft’s CHORD model inside @comfyorg

In this tutorial, I walk through the full workflow — from setup to output — showing how CHORD can create stunning textures ready for Unreal Engine and other real-time pipelines. Whether you're a motion designer, game dev, or just curious about next-gen material generation, this one's for you.
🔧 Tools used: ComfyUI, Ubisoft CHORD, Unreal Engine
🎨 Output: PBR maps (Base Color, Normal, Roughness, etc.)

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Jonathan Winbush is a multi‑award‑winning motion graphics artist and Unreal Engine creator working professionally since 2006. His work spans major films and franchises including Fantastic Four: Rise of the Silver Surfer, Iron Man, Transformers, My Little Pony, LEGO Harry Potter, and Power Rangers. Since adopting Unreal Engine in 2019, he has become a leading voice in real‑time motion design—teaching artists how to create faster, more cinematic, and more dynamic visuals with next‑gen workflows.

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Ubisoft’s CHORD in Comfy UI

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