Using Unreal Engine to Guide Luma Agents — What Creators Need to Know @JonathanWinbush
Using Unreal Engine to Guide Luma Agents — What Creators Need to Know  @JonathanWinbush
Uploaded March 2026 | Updated September 2026, 2 weeks ago
In this video, I break down how I used Unreal Engine previz to help art‑direct and guide the new Luma Labs Agents, showing how traditional 3D workflows can shape AI‑generated shots with more intention and control. I walk through my process, share what worked (and what didn’t), and show how combining UE5 blocking with Luma’s new agent system can level up your creative direction. If you’re exploring AI filmmaking, real‑time previs, or smarter ways to collaborate with these new tools, this overview will get you started.

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Jonathan Winbush is a multi‑award‑winning motion graphics artist and Unreal Engine creator working professionally since 2006. His work spans major films and franchises including Fantastic Four: Rise of the Silver Surfer, Iron Man, Transformers, My Little Pony, LEGO Harry Potter, and Power Rangers. Since adopting Unreal Engine in 2019, he has become a leading voice in real‑time motion design—teaching artists how to create faster, more cinematic, and more dynamic visuals with next‑gen workflows.

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Using Unreal Engine to Guide Luma Agents — What Creators Need to Know

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