UBIK - Part 11 - Elbow rotation @jonasmlgaard8884
UBIK - Part 11 - Elbow rotation  @jonasmlgaard8884
Uploaded February 2020 | Updated September 2026, 6 hours ago
Implemented RotateElbow function + prepared the Elbow rotation structure.
Didn't get the HandPosition logic implemented as planned. Will do in the next.
UBIK - Part 11 - Elbow rotationUE4.15.1 - VRInteractables - Part 3 Class Diagram considerationsPart10 - Rewriting the WidthLogicTrying to get a similar lighting setup with stationary lightingUE4.14.3-ViveVRCollision Part6-CameraCollisionHTC Vive WIP2 - Fullbody ArmSwing locomotion + Climbing + Jumping and FOV limiterUE4.15 VR - Climbing and Grapplehook experimentsHTC Vive - FullBody setup - Part 10 Adding hand animations using Blend per boneGame of Life - Dev diary 4UE4.14.3-Vive/VRCollision Part3 Collision physicsSmooth camera controllerPart3 - Adding SplineMeshes
Jonas Mølgaard |

UBIK - Part 11 - Elbow rotation

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