TWW Faster Helmaroc Skip with Damage Down @bowserisbored6698
TWW Faster Helmaroc Skip with Damage Down  @bowserisbored6698
Uploaded October 2024 | Updated September 2026, 3 hours ago
Clipping on this side is a little awkward but I think it can be consistent. In theory you don't need to climb the first ledge but then I think you need to leaf pump.

Now onto the damage cancel chain.

If you are at full running speed of 17, then when link takes damage he will be running hunched forward. To get this speed while running into the spike is weird. Only certain spikes and certain angles let you keep 17 potential speed. You also need to make sure not to grab the spike (which clips you back in bounds).

After 20 frames you can get link to get damaged again by attempting to pull sword (with an empty hand) right before link finishes the hunched over animation. If you attempt to pull sword in the last 3 frames then the damage will stop link from completing the sword pull leaving you empty handed. Since you are still empty handed this can be repeated indefinitely.

This saves about 10 seconds to what WR does. Hopefully this can help TWW break the 44 minute barrier.
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TWW Faster Helmaroc Skip with Damage Down

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