Uploaded November 2021 | Updated September 2026, 49 minutes ago
First of all this is based on Jeez's setup. youtube.com/watch?v=qL4u6OzsS7Q What's new is the angle setups.
Doshoo helped both me and Jeez with the trick
Gymnast initially found stallord skip for tas
Dragonbane found the clawshot actor displacement which makes this skip possible
Clam helped motivate me to glitch hunt twilight princess
And you watched ≤3
Setup:
get into corner (keep angle from the start of the cutscene 32768 and manip stallord to turn correctly)
enter first person hold right for 4 frames (angle of 30720)
hold full up until link looks all the way down
exit first person
keep holding up for 39 to 40 frames (angle of 30864 note you cant really retry this but it is 2 frames)
reenter first person hold left for 58 frames (angle of 60560)
2 dry rolls and then a 2 slash combo
enter first person and hold up until you look all the way down
hold down for 10 frames
pull out hookshot
release hookshot and hold up left
4 frames after you released hookshot target
hold down left
Note:
You can item wheel buffer to get full direction turns and if you go too far you can buffer back
To L-slide you need to hold the direction the frame you target and the frame you finish landing (You can technically hold whatever you want on any other frame)
The up right and down right stick directions are precise but the corner gamecube controller notches aren't. There is no dead zone, so this trick might vary from gamecube controller to gamecube controller (might even need to adjust the setup if the controller is particularly off)
First of all this is based on Jeez's setup. youtube.com/watch?v=qL4u6OzsS7Q What's new is the angle setups.
Doshoo helped both me and Jeez with the trick
Gymnast initially found stallord skip for tas
Dragonbane found the clawshot actor displacement which makes this skip possible
Clam helped motivate me to glitch hunt twilight princess
And you watched ≤3
Setup:
get into corner (keep angle from the start of the cutscene 32768 and manip stallord to turn correctly)
enter first person hold right for 4 frames (angle of 30720)
hold full up until link looks all the way down
exit first person
keep holding up for 39 to 40 frames (angle of 30864 note you cant really retry this but it is 2 frames)
reenter first person hold left for 58 frames (angle of 60560)
2 dry rolls and then a 2 slash combo
enter first person and hold up until you look all the way down
hold down for 10 frames
pull out hookshot
release hookshot and hold up left
4 frames after you released hookshot target
hold down left
Note:
You can item wheel buffer to get full direction turns and if you go too far you can buffer back
To L-slide you need to hold the direction the frame you target and the frame you finish landing (You can technically hold whatever you want on any other frame)
The up right and down right stick directions are precise but the corner gamecube controller notches aren't. There is no dead zone, so this trick might vary from gamecube controller to gamecube controller (might even need to adjust the setup if the controller is particularly off)










