Uploaded July 2026 | Updated September 2026, 3 weeks ago
If you die and trigger a void on the same frame, or if you die with storage and trigger a void during the death cutscene, you can trigger a glitch called Exit ID 0 Warp, because the game will set your next spawn location to the global stage exit with id 0, which is generally an unused exit in most cases. This has been known for a while: zeldaspeedruns.com/tww/techniques/list-of-unused-glitches#exit-id-00-warp
When that exit does not exist, then voiding-out during the death cutscene doesn't even work.
This video shows **with cheats** a couple interesting theoretical warps. Of the warps shown in the video, the only one known to be doable without cheats currently is the A_umikz to I_TestM warp, which sadly crashes the game due to an invalid room number.
Other possible warps we have setups for are TotG/ET/WT by using the partner to void-out. Sadly these are very uninteresting because you just respawn where a savewarp would put you anyway. This is the case with most stages in the game, either the glitch is not possible at all, or it just respawns you where a savewarp or deathwarp would.
Other mildly interesting warps I didn't include:
- Asoko to A_umikz (crash)
- Cave08 to kaze (unused wind temple to real wind temple)
- DMSpot0 to A_mori (crash)
- Edaichi to Edaichi (this is not normally a savewarp location, but pretty useless anyway)
- Kaisen to LinkRM (crash)
- sea_E to sea
If you die and trigger a void on the same frame, or if you die with storage and trigger a void during the death cutscene, you can trigger a glitch called Exit ID 0 Warp, because the game will set your next spawn location to the global stage exit with id 0, which is generally an unused exit in most cases. This has been known for a while: zeldaspeedruns.com/tww/techniques/list-of-unused-glitches#exit-id-00-warp
When that exit does not exist, then voiding-out during the death cutscene doesn't even work.
This video shows **with cheats** a couple interesting theoretical warps. Of the warps shown in the video, the only one known to be doable without cheats currently is the A_umikz to I_TestM warp, which sadly crashes the game due to an invalid room number.
Other possible warps we have setups for are TotG/ET/WT by using the partner to void-out. Sadly these are very uninteresting because you just respawn where a savewarp would put you anyway. This is the case with most stages in the game, either the glitch is not possible at all, or it just respawns you where a savewarp or deathwarp would.
Other mildly interesting warps I didn't include:
- Asoko to A_umikz (crash)
- Cave08 to kaze (unused wind temple to real wind temple)
- DMSpot0 to A_mori (crash)
- Edaichi to Edaichi (this is not normally a savewarp location, but pretty useless anyway)
- Kaisen to LinkRM (crash)
- sea_E to sea










![SS - Faron Woods OoB with Vine to Deep Woods [Spliced]
This is very precise so I had to splice it. Theres one splice on the swing back (this is when I savestated), and one splice once I got on the branch.
The vine swing to get on top of this branch is stupidely hard. You cant swing straight towards the branch because theres the pillar on the way. So I have to change my swing direction on my way back. Watching this and trying this you definitely learn things about how vines work in Skyward Sword.
This is not useful, and definitely the hardest way to get OoB in Faron Woods found so far. SS - Faron Woods OoB with Vine to Deep Woods [Spliced]](https://i.ytimg.com/vi/O_hOBSnPjT8/mqdefault.jpg)