Turning Doom into something more noir [Doom 2] @REVOKE-33
Turning Doom into something more noir [Doom 2]  @REVOKE-33
Uploaded June 2026 | Updated September 2026, 3 weeks ago
Unfortunately, DBP33 has a lot of Dehacked stuff in it so I didn't bother trying to replace monsters. I also don't think the shader makes navigating maps that easy, since it nukes a lot of colors and what would be a blue door may now appear black. It looks good , though!

Sourceport: GZDoom 4.11.3 - zdoom.org/downloads

Map: doomworld.com/idgames/levels/doom2/Ports/d-f/dbp33

Mod list:
Omertà: lossforwords-atmo69.itch.io/omert#download
DoomRL monsters: forum.zdoom.org/viewtopic.php?t=37044
Manhunt Ambient/Idle Music: forum.zdoom.org/viewtopic.php?t=68550
Universal Rain and Snow: forum.zdoom.org/viewtopic.php?t=70432
Sin City shader - forum.zdoom.org/viewtopic.php?t=57215
Flashlight ++ - moddb.com/games/doom/addons/flashlight-plus-plus
Turning Doom into something more noir [Doom 2]Sprawl Zero made me believe games can be amazing againSanitys Eclipse | Map 1: Enemy Complex [Doom 2]Revolution + SUAB, map 3: Infestation | Doom 2VESSELS: Noiret Mansion demo | PSX-inspired survival horror[Marathon] Divine Twilight chapter 1: Going Nowhere FastUn-Wrath: Aeon of Fun testUtility Room + Sable Blind | Doom 2Halo Doom Evolved + Back to Saturn X map 04Doom 2 | E1M1Q: Hangar Quake-fiedRevolution + SUAB, map 4: Phobopolis | Doom 2Metropolitan Mayhem Machine, Hotline Miami style [Doom 2]
REVOKE |

Turning Doom into something more noir [Doom 2]

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