Uploaded May 2017 | Updated September 2026, 1 hour ago
A cover of the bike section of the Turbo Tunnel from Battletoads.
CREDITS
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Gameplay by Ultronator: youtube.com/watch?v=1mqxMb7xzN8
Thumbnail art by sergeo-art.deviantart.com/art/Battletoads-Turbo-Tunnel-622264210
Video made with FL-Studio ZGameEditor Visualizer plugin
Effect author credits:
INFORMATION/DOWNLOAD
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Composers: David Wise
Software: FL Studio
Discord: discord.gg/EZqxscNrZF
Spotify: spoti.fi/3bMYgDz
iTunes: apple.co/2JwkFJn
Amazon Music: amzn.to/2xHoada
Google Play: bit.ly/2Jy68N0
Deezer: bit.ly/2wQ8vs6
YouTube Music: bit.ly/3dK4Mgh
Twitter: twitter.com/DeweyNewtMusic
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Ahh, the Turbo Tunnel. A level that's cemented in gaming history as difficulty manifested in video game form. I never played the original Battletoads, but I did play the SNES Battlemaniacs version, which has a Turbo Tunnel level similar enough to the original's. Not a single person in my family could get past this level. As a kid seeing how nobody could get past this level, I used to think there were no more levels after this. Turbo Tunnel was the last level, and if there were any more levels, they were unfinished and glitchy. Because nobody would get past the Turbo Tunnel! My brother and I did finally beat the game (using an emulator and save states, though...), so it was very surreal seeing levels past the Turbo Tunnel.
As for the cover itself, I had difficulty in trying to figure out how to approach this. When watching some perfect runs, I thought, “Hey, what if the music changed after every check point?” So, every time a check point is passed in the video, the song changes and adds/removes elements. Pretty neat! Other than that, I kept the feel largely the same. This was requested by brother, so here you go, bro! I'll be on some other requests next time, should be a lot calmer! :)
A cover of the bike section of the Turbo Tunnel from Battletoads.
CREDITS
--------------------
Gameplay by Ultronator: youtube.com/watch?v=1mqxMb7xzN8
Thumbnail art by sergeo-art.deviantart.com/art/Battletoads-Turbo-Tunnel-622264210
Video made with FL-Studio ZGameEditor Visualizer plugin
Effect author credits:
INFORMATION/DOWNLOAD
--------------------
Composers: David Wise
Software: FL Studio
Discord: discord.gg/EZqxscNrZF
Spotify: spoti.fi/3bMYgDz
iTunes: apple.co/2JwkFJn
Amazon Music: amzn.to/2xHoada
Google Play: bit.ly/2Jy68N0
Deezer: bit.ly/2wQ8vs6
YouTube Music: bit.ly/3dK4Mgh
Twitter: twitter.com/DeweyNewtMusic
--------------------
Ahh, the Turbo Tunnel. A level that's cemented in gaming history as difficulty manifested in video game form. I never played the original Battletoads, but I did play the SNES Battlemaniacs version, which has a Turbo Tunnel level similar enough to the original's. Not a single person in my family could get past this level. As a kid seeing how nobody could get past this level, I used to think there were no more levels after this. Turbo Tunnel was the last level, and if there were any more levels, they were unfinished and glitchy. Because nobody would get past the Turbo Tunnel! My brother and I did finally beat the game (using an emulator and save states, though...), so it was very surreal seeing levels past the Turbo Tunnel.
As for the cover itself, I had difficulty in trying to figure out how to approach this. When watching some perfect runs, I thought, “Hey, what if the music changed after every check point?” So, every time a check point is passed in the video, the song changes and adds/removes elements. Pretty neat! Other than that, I kept the feel largely the same. This was requested by brother, so here you go, bro! I'll be on some other requests next time, should be a lot calmer! :)


![Heavy Lobster Sega Genesis Remix - Kirby Super Star Ultra [1 YEAR ANNIVERSARY!]
A cover of the Heavy Lobster theme from Kirby Super Star Ultra using Sega Genesis/Mega Drive limitations. Also, happy (early) 1 year anniversary to my YouTube channel, and happy (early) 25th anniversary to Kirby in the US!
CREDITS
Art by AmazingTrout for OCRemixs Milky Way Wishes
http://amazingtrout.deviantart.com/art/Heavy-Lobster-Rough-55781547
http://milkyway.ocremix.org/artwork.php
Video made with FL-Studio ZGameEditor Visualizer plugin
Effect author credits: Linear, author: StevenM
INFORMATION/DOWNLOAD
Composers: Jun Ishikawa, Hirokazu Ando
Software: Deflemask
Spotify: https://spoti.fi/3bMYgDz
iTunes: https://apple.co/2JwkFJn
Amazon Music: https://amzn.to/2xHoada
Google Play: https://bit.ly/2Jy68N0
Deezer: https://bit.ly/2wQ8vs6
YouTube Music: https://bit.ly/3dK4Mgh
Twitter: https://twitter.com/DeweyNewtMusic Heavy Lobster Sega Genesis Remix - Kirby Super Star Ultra [1 YEAR ANNIVERSARY!]](https://i.ytimg.com/vi/3CjCJTc3ECE/mqdefault.jpg)





![FS-176 Alpha Starway [SPC700]
An original track written using high quality versions of Super Metroids samples. Some samples were not available and thus approximated instead.
🎶Song Links: https://song.link/s/6SduRvv2x22AQhbmmsA3tK🎶
So, the origin of this track starts with the opening chord of Aqua/Ocean Twists from LakeFepards XF Extreme Formula. I had been listening to that track (and the rest of the OST) a lot, so I was in a DnB mood. DnB worked well with Serris, so why not try it again with an original? I was also wanting to tackle some kind of boss theme, so maybe itd work out! On top of that, I wanted to loosen the channel limitations Super Metroid tends to have just a bit and really utilize all 8 channels to their maximum.
The A section of the track really just fell out from that opening 9 chord. I cant really explain my decision making, but the track just flowed! Choir 9 chord hits, eighth note bass line with a few fills, fairly basic DnB drum pattern, glockenspiel lead, a counter-melody part, a riser using some crazy chord, the works.
Of course, Ive gotta namedrop RRThiel again lol. I really liked his use of C to D chords in his SMW underwater track (aka Space Felony). Its such a warm sound and has just a tinge of that hero vibe that I like, haha. Of course, cant have hero without a horn!
The C section was tough to come up with. I needed to loop back to the beginning, but my just write it approach left me with a How do I get back to C# from C? lol. I eventually settled on the stair step chord change approach with another choir crescendo to get back!
Like with Thoha Ruins, I dont have all the Super Metroid samples available to use. I once again approximated those through synths or I used samples from other Metroid games (aka the Prime choir). I heard a lot of inspirations while I was writing this, haha. F-Zero, Star Fox, Chrono Trigger, even some FF7. I think the end result ended up a bit closer to something from a racing game instead of Metroid, haha. Hopefully you enjoy my experiment all the same!
Discord: https://discord.gg/EZqxscNrZF
Twitter: https://twitter.com/DeweyNewtMusic
Spotify: https://spoti.fi/3bMYgDz
iTunes: https://apple.co/2JwkFJn
Amazon Music: https://amzn.to/2xHoada
Deezer: https://bit.ly/2wQ8vs6
YouTube Music: https://bit.ly/3dK4Mgh
SoundCloud: https://soundcloud.com/dewey_newt FS-176 Alpha Starway [SPC700]](https://i.ytimg.com/vi/4fzixW9J6N4/mqdefault.jpg)

![Coral Cove [SPC700]
An original track using high quality samples of SNES-era Kirby games.
🎶 Stream/Purchase links: https://song.link/y/4jWtLZaHPGg🎶
Discord: https://discord.gg/EZqxscNrZF
Twitter: https://twitter.com/DeweyNewtMusic
Spotify: https://spoti.fi/3bMYgDz
iTunes: https://apple.co/2JwkFJn
Amazon Music: https://amzn.to/2xHoada
Deezer: https://bit.ly/2wQ8vs6
YouTube Music: https://bit.ly/3dK4Mgh
SoundCloud: https://soundcloud.com/dewey_newt Coral Cove [SPC700]](https://i.ytimg.com/vi/4jWtLZaHPGg/mqdefault.jpg)