Uploaded March 2023 | Updated September 2026, 1 week ago
50 axis soldiers vs 50 allied soldiers - a mini battle royale made in Blender and Unity over a few days. I needed to learn the Unity Animation Rigging package and refresh my modeling and animation skills in Blender and Unity - so I created this. A big thanks to my Patreons, without you, I could not do this and the Gamedev tier and up can download this Unity project.
You can download the tutorial files as a Gamdev Tier Patreon at:
patreon.com/imphenzia
Timestamps:
00:00 Intro
00:50 Blender - Low poly character modeling
01:24 Blender - UV unwrapping and seams
01:45 Blender - Handpainting textures
02:38 Blender - Armature and rigging
04:40 Blender - Armature deform and weight painting
05:32 Blender - Allied soldier version
06:30 Blender - Modeling weapons
06:50 Blender - Keyframe reloading weapon animation
08:30 Blender - Keyframe idle and run animation
08:27 Blender & Unity - Animating 8 strafing animations
10:20 Unity - Importing 3D assets with bake axis conversion
11:06 Unity - Character material
11:19 Unity - Animator controller, idle, and run animation
11:40 Unity - AI Navigation
12:29 Unity - Animation Rigging package - what does it do?
14:10 Unity - Trenches character weapon and aiming animation rig
15:24 Unity - Rig layer to carry the weapon
15:49 Unity - Rig layers to position hands on the weapon
16:08 Unity - Rig layer to aim the weapon and turn the body
17:20 Unity - Body recoil using override transform constraint
18:20 Unity - Animating body and weapon reloading in Unity
18:45 Blender - Explosion image sequence rendering
19:55 Unity - Importing explosion texture atlas
20:15 Unity - Material for explosion with fade and flip-book frame blending
20:40 Unity - Explosion particle system
21:25 Unity - Ragdoll
22:00 Unity - Die method and ragdoll limb positions and rotations
22:45 Unity - Explosion forces
23:15 Blender - Sculpting a dirt diorama
23:25 Unity - AI Navmesh for terrain
23:45 Outro
Twitter:
twitter.com/imphenzia
Imphenzia Discord server invite:
discord.gg/sR7pZ4B
Imphenzia Merch:
teespring.com/stores/imphenzia
My Twitch Channel:
twitch.tv/imphenzia
Official web site:
imphenzia.com
My Itch.Io page with all my Ludum Dare games:
imphenzia.itch.io
Additional info:
I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game called Line war.
I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My main microphone is now the Shure SM7B and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.
Thanks a lot for watching and sharing my videos :)
50 axis soldiers vs 50 allied soldiers - a mini battle royale made in Blender and Unity over a few days. I needed to learn the Unity Animation Rigging package and refresh my modeling and animation skills in Blender and Unity - so I created this. A big thanks to my Patreons, without you, I could not do this and the Gamedev tier and up can download this Unity project.
You can download the tutorial files as a Gamdev Tier Patreon at:
patreon.com/imphenzia
Timestamps:
00:00 Intro
00:50 Blender - Low poly character modeling
01:24 Blender - UV unwrapping and seams
01:45 Blender - Handpainting textures
02:38 Blender - Armature and rigging
04:40 Blender - Armature deform and weight painting
05:32 Blender - Allied soldier version
06:30 Blender - Modeling weapons
06:50 Blender - Keyframe reloading weapon animation
08:30 Blender - Keyframe idle and run animation
08:27 Blender & Unity - Animating 8 strafing animations
10:20 Unity - Importing 3D assets with bake axis conversion
11:06 Unity - Character material
11:19 Unity - Animator controller, idle, and run animation
11:40 Unity - AI Navigation
12:29 Unity - Animation Rigging package - what does it do?
14:10 Unity - Trenches character weapon and aiming animation rig
15:24 Unity - Rig layer to carry the weapon
15:49 Unity - Rig layers to position hands on the weapon
16:08 Unity - Rig layer to aim the weapon and turn the body
17:20 Unity - Body recoil using override transform constraint
18:20 Unity - Animating body and weapon reloading in Unity
18:45 Blender - Explosion image sequence rendering
19:55 Unity - Importing explosion texture atlas
20:15 Unity - Material for explosion with fade and flip-book frame blending
20:40 Unity - Explosion particle system
21:25 Unity - Ragdoll
22:00 Unity - Die method and ragdoll limb positions and rotations
22:45 Unity - Explosion forces
23:15 Blender - Sculpting a dirt diorama
23:25 Unity - AI Navmesh for terrain
23:45 Outro
Twitter:
twitter.com/imphenzia
Imphenzia Discord server invite:
discord.gg/sR7pZ4B
Imphenzia Merch:
teespring.com/stores/imphenzia
My Twitch Channel:
twitch.tv/imphenzia
Official web site:
imphenzia.com
My Itch.Io page with all my Ludum Dare games:
imphenzia.itch.io
Additional info:
I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game called Line war.
I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My main microphone is now the Shure SM7B and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.
Thanks a lot for watching and sharing my videos :)










