UNITY MonoBehaviour Basics @Imphenzia
UNITY MonoBehaviour Basics  @Imphenzia
Uploaded November 2023 | Updated September 2026, 1 week ago
Unity's MonoBehaviours makes it really easy to make games, and they contain useful lifecycle methods and events that are automatic during collisions, rendering, mouse events, and more.

Correction: 02:07 Awake and OnEnable are called first, THEN Start - see pinned comment
Correction: 08:35 The physics engine runs 50 times per second by default

Only after all instances of all classes have completed their Awake and OnEnable phases does Unity start calling the Start method. This begins with the first instance of the first class and follows the established order. Remember, OnEnable is intended for logic related to enabling a MonoBehaviour and should not be used to manipulate execution order.

★ ABOUT ME ★

I'm Imphenzia, and I do YouTube videos mostly about game development, 3D modeling, and game assets. I am Swedish, but I currently live in Brisbane / Australia, where I run an independent game development company, Imphenzia Pty Ltd.

★ LINKS ★

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LEARN LOW POLY Character Modeling - Blender 3.5 Full Course:
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In-depth learn how Low Poly Modeling in Blender:
youtube.com/watch?v=1jHUY3qoBu8

Thanks for watching!!
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UNITY MonoBehaviour Basics

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