Uploaded June 2019 | Updated September 2026, 2 hours ago
Let me finalize what I had started. To give the unity blog about animated materials the glory deserved, I started this tutorial series. It sure does not cover all aspects, but it gives you the opportunity to deep dive.
This time we talk about wind and how to simulate it on the graphics card. There is not actual physics involved. It is just the beauty of wind effects on plants. We will have a deep look on palm trees and grasses. This tutorial can also be applied to bushes and other plants.
Github:
github.com/UnityTechnologies/Test_ShaderGraphBlog
Blog Post:
blogs.unity3d.com/2018/10/05/art-that-moves-creating-animated-materials-with-shader-graph
Become a patreon: patreon.com/ditzelgames
#ditzelgames #unity #gamedev
Let me finalize what I had started. To give the unity blog about animated materials the glory deserved, I started this tutorial series. It sure does not cover all aspects, but it gives you the opportunity to deep dive.
This time we talk about wind and how to simulate it on the graphics card. There is not actual physics involved. It is just the beauty of wind effects on plants. We will have a deep look on palm trees and grasses. This tutorial can also be applied to bushes and other plants.
Github:
github.com/UnityTechnologies/Test_ShaderGraphBlog
Blog Post:
blogs.unity3d.com/2018/10/05/art-that-moves-creating-animated-materials-with-shader-graph
Become a patreon: patreon.com/ditzelgames
#ditzelgames #unity #gamedev










