Uploaded November 2018 | Updated September 2026, 4 hours ago
GameManager.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/400d9743b6143cfb84435abd2acaa1387e81b2bd/Underdog%20City/Assets/Scripts/GameManager/GameManager.cs
Player.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/400d9743b6143cfb84435abd2acaa1387e81b2bd/Underdog%20City/Assets/Scripts/Player/Player.cs
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
Now that we are connected to a room and actually can talk to each other, we are ready to sync player instances and data between all the clients. In this episode we will exactly do that.
#ditzelgames #unity #gta5 #photon
GameManager.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/400d9743b6143cfb84435abd2acaa1387e81b2bd/Underdog%20City/Assets/Scripts/GameManager/GameManager.cs
Player.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/400d9743b6143cfb84435abd2acaa1387e81b2bd/Underdog%20City/Assets/Scripts/Player/Player.cs
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
Now that we are connected to a room and actually can talk to each other, we are ready to sync player instances and data between all the clients. In this episode we will exactly do that.
#ditzelgames #unity #gta5 #photon










