PUN 2 Unity Multiplayer Networking #2 🎓 | MMAG #10 @DitzelGames
PUN 2 Unity Multiplayer Networking #2 🎓 | MMAG #10  @DitzelGames
Uploaded November 2018 | Updated September 2026, 4 hours ago
GameManager.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/400d9743b6143cfb84435abd2acaa1387e81b2bd/Underdog%20City/Assets/Scripts/GameManager/GameManager.cs

Player.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/400d9743b6143cfb84435abd2acaa1387e81b2bd/Underdog%20City/Assets/Scripts/Player/Player.cs

Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity

Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz

Now that we are connected to a room and actually can talk to each other, we are ready to sync player instances and data between all the clients. In this episode we will exactly do that.

#ditzelgames #unity #gta5 #photon
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PUN 2 Unity Multiplayer Networking #2 🎓 | MMAG #10

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