Uploaded April 2020 | Updated September 2026, 3 weeks ago
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
You guys voted, so here it is! - An orchestral arrangement of the first overworld theme from Golden Sun: The Lost Age, colloquially known as "Traversing Weyard".
--------------------
➤ Analysis:
Similarly to "The Angarian Journey" - the overworld to the first game, "Golden Sun" - Sakuraba employs certain techniques to evoke a triumphant, determined, march-like overworld theme.
To start, there is a heavy tread of I-V-I-V (heard here in the tubas and cellos at 0:02), creating the characteristic "om-pa om-pa" march rhythm. This is combined with a snare drum (which I have restored here as they were unintentionally lost in Sakuraba's original - see: youtu.be/5XryhVMWCdI ), and brass fanfares. All of these create a familiar sounding march aesthetic.
Outside of instrumentation, Sakuraba also employs tertiary modulations (e.g. C - Ab (0:05), and Ab - F (0:39)) which are a common film music progression used for evoking triumph. The use of suspended 4ths resolving traditionally down to the 3rd also enforces this, such as Gsus4 (G-C-D to G-B-D; 0:09) and Csus4 (C-F-G to C-E-G; 0:17).
To enhance this aesthetic further, I have added in some periodic woodwind scalic runs, brass rips and glissandi for added excitement, as well as additional bass drum, timpani and cymbals to contribute to the march-like feel.
When the first section repeats (0:19), instead of a direct repeat, I added an additional string layer (violin I), increased the wind material and added a bright glockenspiel to top off the melody.
By 0:34 we move to a new section via a tertiary modulation (C - Ab) that opens with a gorgeous major 7th chord (Ab - C - Eb - G). To mark this shift, I decided to retain the bass guitar from Sakuraba's original (for added nostalgia!) but also added in some Sakuraba-esque arpeggios in the harp and celesta. Here, we also get two tertiary modulations back-to-back, with Ab - F - Ab (0:39) - exciting stuff!
As we start to climb at 0:43, Sakuraba breaks the 4-bar regular phrasing and ends this phrase after only 2 bars. Combined with the ascending tertiary harmony (Ab - Bb - C), this interruption of the phrasing only serves to enhance the track's excitement as we return to the tonic key of C major with a mighty brass fanfare (0:46).
Although not as audible in Sakuraba's original, here (0:47) he employs a C-pedal over which is placed a dominant chord (so G-B-D over a pedal of C). This creates a semitonal clash (B-C) that resolves outwards in contrary motion alongside another tertiary modulation (G-B-D move upwards to Ab-C-Eb, while the C shifts down to Ab). This combo earns Sakuraba at least 100 Brownie points and further exemplifies the triumphant aesthetic. To enhance this progression, I added in several glissandi instruments to highlight this contrary motion.
This phrase repeats once more (0:55), now with an additional melody soaring high above in the violins and winds as we get one final tertiary modulation (Ab - C) combined with Sakuraba's classic arpeggios (1:00).
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and AmpleSound Bass.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, AmpleSound Bass
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Traversing Weyard, Overworld Theme
#GoldenSun
#Orchestra
#TraversingWeyard
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
You guys voted, so here it is! - An orchestral arrangement of the first overworld theme from Golden Sun: The Lost Age, colloquially known as "Traversing Weyard".
--------------------
➤ Analysis:
Similarly to "The Angarian Journey" - the overworld to the first game, "Golden Sun" - Sakuraba employs certain techniques to evoke a triumphant, determined, march-like overworld theme.
To start, there is a heavy tread of I-V-I-V (heard here in the tubas and cellos at 0:02), creating the characteristic "om-pa om-pa" march rhythm. This is combined with a snare drum (which I have restored here as they were unintentionally lost in Sakuraba's original - see: youtu.be/5XryhVMWCdI ), and brass fanfares. All of these create a familiar sounding march aesthetic.
Outside of instrumentation, Sakuraba also employs tertiary modulations (e.g. C - Ab (0:05), and Ab - F (0:39)) which are a common film music progression used for evoking triumph. The use of suspended 4ths resolving traditionally down to the 3rd also enforces this, such as Gsus4 (G-C-D to G-B-D; 0:09) and Csus4 (C-F-G to C-E-G; 0:17).
To enhance this aesthetic further, I have added in some periodic woodwind scalic runs, brass rips and glissandi for added excitement, as well as additional bass drum, timpani and cymbals to contribute to the march-like feel.
When the first section repeats (0:19), instead of a direct repeat, I added an additional string layer (violin I), increased the wind material and added a bright glockenspiel to top off the melody.
By 0:34 we move to a new section via a tertiary modulation (C - Ab) that opens with a gorgeous major 7th chord (Ab - C - Eb - G). To mark this shift, I decided to retain the bass guitar from Sakuraba's original (for added nostalgia!) but also added in some Sakuraba-esque arpeggios in the harp and celesta. Here, we also get two tertiary modulations back-to-back, with Ab - F - Ab (0:39) - exciting stuff!
As we start to climb at 0:43, Sakuraba breaks the 4-bar regular phrasing and ends this phrase after only 2 bars. Combined with the ascending tertiary harmony (Ab - Bb - C), this interruption of the phrasing only serves to enhance the track's excitement as we return to the tonic key of C major with a mighty brass fanfare (0:46).
Although not as audible in Sakuraba's original, here (0:47) he employs a C-pedal over which is placed a dominant chord (so G-B-D over a pedal of C). This creates a semitonal clash (B-C) that resolves outwards in contrary motion alongside another tertiary modulation (G-B-D move upwards to Ab-C-Eb, while the C shifts down to Ab). This combo earns Sakuraba at least 100 Brownie points and further exemplifies the triumphant aesthetic. To enhance this progression, I added in several glissandi instruments to highlight this contrary motion.
This phrase repeats once more (0:55), now with an additional melody soaring high above in the violins and winds as we get one final tertiary modulation (Ab - C) combined with Sakuraba's classic arpeggios (1:00).
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and AmpleSound Bass.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, AmpleSound Bass
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Traversing Weyard, Overworld Theme
#GoldenSun
#Orchestra
#TraversingWeyard
![Gaur Plain | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
This one took a while... but here it is - a full sheet music transcription and recreation of the great Gaur Plain (often misspelled as Gaur Plains) from Xenoblade Chronicles.
With some live guitar playing from my good friends and fellow composers, Dan Starling and Kym Jasmin. Check out their awesome work!
➤ Dan Starling:
https://www.danstarlingmusic.com/
https://www.instagram.com/dan_starling_music/
Many thanks to KibaLight for their 4K Xenoblade footage:
https://youtu.be/SKON7Rc46Zw
➤ Analysis:
One of the earliest environment tracks in Xenoblade, Gaur Plain opens with a massive G minor passage offset by some exciting rhythmic syncopation in the drums and acoustic guitar. This immediately invokes a sense of grandeur and scale suitable for the most expansive environment yet.
To create further excitement, several tertiary modulations are used (a common progression found often in heroic film scores, e.g. the Fellowship Theme from Lord of the Rings), such as Gm to Bb (G-Bb-D to Bb-D-F) in the first two measures. By the 3rd measure, we slip seamlessly through a Dorian progression into C major (0:07; C-E-G) as we jump to another tertiary progression (C-E-G to Eb-G-Bb), and fall down to the dominant chord (in its minor variation) to complete the phrase with a partial perfect cadence (0:10; Dm to Gm).
This small use of modality (the Dorian mode; a human creation) reminds us that we are still in the land of the Bionis - the home of the Homs (or Humans).
After a repeat of the opening phrase, we progress via an interrupted cadence (chord V to VI; Dm to Eb) into the subdominant key (chord IV; Eb) of the relative major (Bb; 0:19). Here, the first main melodic material appears in the flutes and violins outlining an Eb Lydian modality (Eb-F-G-A-Bb-C-D-Eb) - again, more modal usage - as we fall via a plagal cadence into the relative major - Bb (Bb-D-F; 0:24). Note some little call and response exchanges between the violins and harp (0:24).
This progression repeats but with the plagal cadence replaced by an upward tertiary shift into the relative minor (the opening Gm tonality; G-Bb-D; 0:32). Afterwards, the initial plagal progression is repeated, but at 0:45 we take a detour through E diminished 7th (E-G-Bb-C#) in order to reach the dominant chord (chord V; D) of the initial key (Gm).
To mark this abrupt shift back to the relative minor, the 4-bar regular phrasing is reduced to 3 bars (m.21-23) and we get the iconic booming drums of 0:49.
Now, we are back into G minor (0:51). Here, we follow an interesting progression from Gm to Ab to D. This Ab could function as a partial Neapolitan 6th progression (I - bii - V : Gm - Ab - D) - a very traditional Baroque progression. Otherwise, the phrase is quite typical and is repeated again at 1:08.
More tertiary progressions occur at 1:25 and 1:34, also with an interesting major-minor clash (with an F in the harp but an F# in the strings at 1:33) - yet it works seamlessly! When we reach 1:42, the opening section (0:21 - 1:25) repeats nearly in full, with the melodic line now in 3rds and some slight changes to other material.
At 2:47, a new, darker section emerges with some twisted tertiary shifts into the submediant (chord VI; Eb; Eb-G-Bb) in its minor version (Eb-Gb-Bb) and by 3:20, we briefly relax in the relative major (Bb). But not for long, as once again the regular 4-bar phrasing is interrupted with an additional 2 measures (3:46) as we outline a massive major 9th chord (Eb-G-Bb-D-F) and progress into F major (3:50) with reference to the opening string material (3:58), readying for the loop point.
Trivia: A lot of these features return in Xenoblade Chronicles 2 for its sister track - Gormott - also written by ACE+.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and my dehumidifier.
★Game: Xenoblade Chronicles
★Developer: Monolith Soft
★Publisher: Nintendo
★Composer(s): ACE+ (Tomori Kudo, Hiroyo Yamanaka, Kenji Hiramatsu)
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Xenoblade, Chronicles, Xenoblade Chronicles, Transcription, Sheet Music, Score, Cover, Remix, Gaur Plain, Gaur Plains, Gaur, Plain, Plains, Definitive Edition
#XenobladeChronicles
#SheetMusic
#GaurPlain Gaur Plain | Orchestral Cover](https://i.ytimg.com/vi/DiLgVUSMfPI/mqdefault.jpg)
![Crossbone Isle | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
Weve finally made it to the secret dungeon of Crossbone Isle... except I forgot to pickup the Cloak Ball D:
➤ Analysis:
We begin with 3 voices; melody (panpipes), harmony (flute & clarinet), and bass (bass guitar), all supported by a drum rhythm. They outline a very simple F♯ minor tonality (F♯-A-C♯) which quickly shifts into A minor via a tertiary modulation (F♯ to A - a 3rd away - 0:06). From here, we descend to E minor (E-G-B) via a plagal cadence (chord IV to I; here A minor to E minor). This then shifts up another tertiary modulation into G minor (E to G; 0:12), followed quickly by another plagal cadence into D minor (G to D; 0:15)... and you get the picture!
Such a pattern of modulations creates a wonderfully mysterious tonality that is ever-changing and unpredictable, much like the nature of this dungeon with its 9 floors of differing puzzles to solve. For further development, I added a subtle string harmony that creeps in and out (0:15), alongside additional marimba and celesta doubling the melody (0:26).
As we progress into the next section (0:28), we land firmly into A minor (A-C-E). Here, a new countermelody of running semiquavers (16ths) is added, which I placed in the violins, but also doubled in dove-tailing woodwind instruments (to enhance the colour). A chord of open 5ths (A-E) is delivered by the low strings, followed by the brass. This creates a strong tonal anchor for the melodies above while giving it a slightly darker, heavier sound from their relatively low-pitched placement.
By 0:40, we return to the opening material, now with a new countermelody placed in the extreme registers of the marimba (a very rare range of the instrument!). But it is this very deep range that creates such a unique undulating colour to the otherwise unchanged opening ostinato. Pizzicato strings further enhance this, followed by tremolandi strings for a more shivering tone.
At 1:06, we get something very interesting: a 1-bar transition. This is remarkably rare in the OST outside of combat themes, but is used to great effect here to provide us with an unexpected shift into a new section. And since the material in this 1-bar phrase is heard earlier (0:28), Sakuraba is essentially pranking us with a false repetition, further adding to the surprise of the following section (1:07).
Here, an oboe takes on the melodic role, playing material similar to that of the 1-bar transition we just had, now modulated into F♯ minor via (you guessed it) a tertiary modulation. To complement this oboe melody, I wrote small countermelodies in the flute & violins (1:13), as well as a small definitive conclusion to the track (2:37).
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Sampleism and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Sampleism, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Crossbone Isle
#GoldenSun
#Orchestra
#CrossboneIsle Crossbone Isle | Orchestral Cover](https://i.ytimg.com/vi/EDkxeS0dtLc/mqdefault.jpg)

![Apojii Islands | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
A few of you managed to guess it - it is indeed, the Apojii Islands from Golden Sun for this weeks arrangement!
Many thanks to Martin and Natalie for sending in some hand clapping which was mixed in with the other instruments!
➤ Analysis:
The Sakuraba original makes strong use of steel drums, which are of Trinidadian origins. Therefore, I decided to treat this arrangement as a Trinidadian festive work.
As such, I have utilized several traditional instruments from Trinidad, not solely through steel drums, but also with Tamboo Bamboo and the local drum, the Tassa. Of course, there is the option to substitute these for more traditional Western instruments instead.
As for the track itself, it is very simple, oscillating strictly between only 3 chords: C major, F major, and G major. For further interest, I added a sneaky little shift to A minor at 0:31, as well as some chordal inversions in the bass steel drum, which is an entirely original part in this arrangement.
Further, Ive added a substantial amount of percussive material (outside of the originals single percussive strike on each off-beat) to create a more communal and festive aesthetic (similar to Drums of Daila), as if an entire village are playing along to this jolly little theme.
As some side trivia, due to the fact this track revolves around mostly 3 chords, it reminded me of The Procession of Celestial Beings from the Studio Ghibli film, The Tales of Princess Kaguya, which had a similarly festive aesthetic, albeit for a tragic context.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries, Human Hands
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Apoji, Apojii, Island, Islands, Apojii Islands, Ethnic, Steel Pans
#GoldenSun
#Orchestra
#TheLostAge Apojii Islands | Orchestral Cover](https://i.ytimg.com/vi/EYCoWZ5OFvA/mqdefault.jpg)


![Magma Rock | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
Heres an orchestral arrangement Ive created of Sakurabas heated Magma Rock from Golden Sun.
➤ Analysis:
A very aggressive theme, Sakuraba uses a lot of dissonance here with semitonal clashes (D-sharp against D-natural at 0:04, and A-sharp against A-natural at 0:14).
Interestingly, he also uses elements of Arabic Maqam with the presence of the Hijaz Tetrachord (E - F - G# - A), commonly used in film music to denote the exotic oriental other (e.g. deserts). As such, I think the association of this chord with hot desert environments is quite suitable to a flaming volcano!
With regards to the arrangement, Ive added quite a fair amount of new material to the latter half of the track (0:28 onward) as it previously lacked melodic material at this point (simply oscillating between bare 5th chords, which Ive expanded on here by adding an additional 5th). To address this, Ive added a melody that follows a similar contour to Sakurabas original melody that opened the track (0:02).
Since volcanoes are usually very thick and dense with gases and magma, Ive used several muddy instruments to thicken the texture, such as tam-tams, bassoons, and a lot of brass.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Magma Rock, Golden Sun Magma Rock
#GoldenSun
#Orchestra
#TheLostAge Magma Rock | Orchestral Cover](https://i.ytimg.com/vi/FE4Rj4ixx78/mqdefault.jpg)
![Trouble is Brewing (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
Enjoy this extended version of TandAs orchestral cover of Trouble is Brewing from Golden Sun.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, AmpleSound
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Trouble is Brewing
#GoldenSun
#Orchestra
#2023InANutshell Trouble is Brewing (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/FJPMM1acR2Y/mqdefault.jpg)
![Zeldas Lullaby | Synth Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
Zeldas lullaby from Hyrule Warriors Age of Calamity, as performed by Terrako, transcribed and re-created.
➤ Analysis:
Very mild spoilers below, so do finish the game first if you want to avoid.
The classic theme appears once again, following its many past iterations ( https://youtu.be/KLzQTect_80 )
But out of all the past versions, this one is perhaps the only one that actually functions as a lullaby - performed by Terrako to calm a disheartened Zelda.
Being a machine, the instrumentation is purely synthetic, using only 3 soft square waves from a synthesizer with the occasional legato glissando between notes and subtle vibrato.
The material is short and sweet: we start in the most simple of keys - C major (C-D-E-F-G-A-B) - with a slow flow between tonic (C) and dominant (G) chords, as well as some tasteful sprinkling of the secondary dominant / supertonic in 3rd inversion (0:10; C-D-F#-A) to add some Lydian brightness.
From here, the melody soars up a perfect 5th (0:14), this time coloured underneath by the supertonic (D) before falling back to the tonic (C) in 1st inversion (E-G-C). The phrase concludes with an ambiguous imperfect cadence in the dominant (G) to prepare for the repeat of the phrase.
Throughout this phrase, the voices are surprisingly scattered (except for the 1st voice, which remains tethered to Zeldas melody). This complements the child-like and playful personality of Terrako - a sort of making it up as I go along performance - but it could also suggest the fragmentation of the timelines and the disconnect from reality that Terrako experiences from existing in both the altered present and the catastrophic future.
Nevertheless, the opening 8-measure phrase repeats once more, with some subtly altered harmonies and concluding with the melody soaring high to a top G (0:34).
Then we get a new short section (0:38) that continues the 2nd half of the familiar Zeldas Lullaby motif. Harmonically, the track has a brief visit to the sub-dominant (F major; F-A-C), quickly falling back to the tonic in 1st inversion once more (E-G-C). As the phrase reaches its end, it halts on a dominant chord in 2nd inversion (D-G-B), but without the 3rd (B), creating a softer dominant sound as the track loops.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the Massive synthesizer.
★Game: Hyrule Warriors: Age of Calamity
★Developer: Omega Force
★Publisher: Koei Tecmo, Nintendo
★Composer(s): Kumi Tanioka, Reo Uratani, Ryotaro Yagi, Haruki Yamada
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, Massive
★Tags: Hyrule Warriors Age of Calamity, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Terrako, Zeldas Lullaby, Ancient Tune
#HyruleWarriors
#AgeOfCalamity
#ZeldasLullaby Zeldas Lullaby | Synth Cover](https://i.ytimg.com/vi/FN6n9j6H3a0/mqdefault.jpg)

